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Mage Hand

  • casting time1 Action
  • range30 '

  • componentsV, S
  • duration1 Minute

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

When you cast the spell, you can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial.

As a Magic action on your later turns, you can control the hand thus again. As part of that action, you can move the hand up to 30 feet.

The hand can't attack, activate magic items, or carry more than 10 pounds.

Wizard Inititate Conjuration - Utility

Blade Ward

  • casting time1 Action
  • rangeSelf

  • componentsV, S
  • durationConc, up to 1 minute

Whenever a creature makes an attack roll against you before the spell ends, the attacker subtracts 1d4 from the attack roll.

Wizard Inititate Abjuration - Utility

Shield

  • casting timeReaction
  • rangeSelf

  • componentsV, S
  • duration1 round

You take the Reaction when you are hit with an attack roll or targeted by the Magic Missile spell

An imperceptible barrier of magical force protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from Magic Missile.

Wizard Inititate Abjuration - Utility

Protective Field

  • casting timeReaction
  • rangeSelf

  • components-
  • durationInstantaneous

You take the Reaction when you or another creature you can see within 30 feet of you takes damage

Expend one Psionic Energy die, roll the die, and reduce the damage taken by the number rolled plus your Intelligence modifier (minimum reduction of 1), as you create a momentary shield of telekinetic force.

Psi Warrior Psi Power

Psionic Strike

  • casting timeNo Action
  • rangeSelf

  • components-
  • durationInstantaneous

You can propel your weapons with psionic force. Once on each of your turns, immediately after you hit a target within 30 feet of you with an attack and deal damage to it with a weapon, you can expend one Psionic Energy die, rolling it and dealing force damage to the target equal to the number rolled plus your Intelligence modifier.

Psi Warrior Psi Power

Telekinetic Movement

  • casting timeMagic Action
  • range30 '

  • components
  • durationInstantaneous

You can move an object or a creature with your mind. As an action, you target one loose object that is Large or smaller or one willingcreature, other than yourself.

If you can see the target and it is within 30 feet of you, you can move it up to 30 feet to an unoccupied space you can see. Alternatively, if it is a Tiny object, you can move it to or from your hand. Either way, you can move the target horizontally, vertically, or both.

Once you take this action, you can't do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again.

Psi Warrior Psi Power

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