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Guidance

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • durationConcentration, up to 1 minute

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

Artificer 0 Divination cantrip

Mending +

  • casting time1 minute
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

two lodestones

This spell repairs a single break or tear in an object you touch, such as broken chain link, two halves of a broken key, a torn clack, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
+ Mend life: You can cast this cantrip as a bonus action. When cat in this way, you can target a creature that has taken damage since the end of your last turn. If the creature is organic, it will restore a number of hit points equal to your Intelligence modifier.
This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

Artificer / Biomancer 0 Transmutation cantrip

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