When a hostile creature that you can
perceive ends its movement within 10 feet of you, you
can spend your reaction to have it suffer the marked
for death condition (your next successful melee attack
against it deals an additional 1d8 force damage)
for 1 minute.
Focus Generation: At the end of your turn, gain 3 additional focus points if you reduced at least one hostile
creature to 0 hit points since the end of your last turn.
When there is at least one hostile creature within 5 feet of you, you benefit from half-cover
(+2 bonus to AC and Dexterity saving throws) against
other hostile creatures’ attacks, invocations, spells, and
other negative effects.
Focus Generation: At the end of your turn, gain 1
additional focus point for each hostile creature within
5 feet of you.
Your movement speed is increased by
+5 feet. Additionally, on your turn, you can spend a
bonus action to perform a Dash, Disengage, Help, or
Search action.
Focus Generation: At the end of your turn, gain 1
additional focus point for each of the following actions
that you performed: Dash, Disengage, Help, or Search.
During your turn, you can spend your
bonus action to grapple or shove one creature within 5 feet of you. You can use Dexterity (Acrobatics) instead of Strength (Athletics) for any contested checks
you make as part of this action,
Focus Generation: At the end of your turn, gain
1 additional focus point for each contested check and
each standard unarmed attack you made this turn.