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Aura Beacon

  • casting time1 bonus action
  • rangeSelf (40-foot radius)

  • componentsO
  • durationFocus

You visibly manifest your aura. While you focus, a bright light radiates from your body. When you cast this spell, and as a bonus action while you continue to focus on it, you may modulate the radius of the aura's light, from as short as 1 inch, to as long as 20 feet. Regardless of the length of this radius of bright light, a radius of dim light of equal length extends out from the bright light. Your aura's light can be colored as you like.

Psionics Metacreativity cantrip

Autonomous Vitality

  • casting time1 bonus action
  • rangeSelf (60-foot radius)

  • componentsA
  • durationFocus

You amplify the sound of your heartbeat, radiating your own vitality outward and syncing your allies to your lifeforce.
Until your focus ends, when a creature within range rolls a death saving throw, you can use your reaction to provide that creature with advantage on that saving throw.

Psionics Psychometabolism cantrip

Battle Trance

  • casting time1 bonus action
  • rangeSelf

  • componentsA
  • durationFocus

You optimize your body for combat. Until your focus ends, any attack roll you make for a melee weapon attack ignores disadvantage. If disadvantage would normally apply to the roll, that roll also can't benefit from advantage.

Psionics Psychometabolism cantrip

Blind Spot

  • casting time1 bonus action
  • range120 feet

  • componentsNone
  • durationFocus

While you focus on this power, you can use your action to try to erase notice of yourself from a creature you can see in range. The target must succeed on a Wisdom saving throw, or you are invisible to it until the end of your next turn or until you take an action. If you take an action, your invisibility ends before your action.

Psionics Telepathy cantrip

Ectoplasmic Object

  • casting time1 bonus action
  • range15 feet

  • componentsA, O
  • durationFocus

You pull matter from a plane of thoughts to create objects you imagine on your own plane.
While you focus, you may use your action to create a fragile, Tiny object that lasts for 1 minute, or until you dismiss it as an action, create a new object with this power, or until the object is destroyed. When the object is destroyed, you dismiss it, or its time expires, it dissolves into ectoplasmic slime that evaporates into nothing.
The object you create is translucent and with a crystalline, glassy, or slimy appearance as you desire. It has an AC of 5, 1 hit point, and must be able to fit in a 1-foot cube. The object can take whatever form you desire, but is simple with no internal mechanisms. It can have the outward appearance of a complex object, such as a crossbow or clockwork device, but it does not function. The object cannot serve as a tool, weapon, or other useful piece of equipment.

Psionics Metacreativity cantrip

Energy Ray

  • casting time1 bonus action
  • range90 feet

  • componentsA, O
  • durationFocus

You hold your hand aloft and generate a font of pure energy within it. When you cast this spell, choose one of the following damage types: cold, fire, lightning, or thunder.
Until your focus ends, you can use your action to target one creature within range and shoot a ray of energy at it. Make a ranged power attack against the target. On a hit, the target takes 1d8 points of damage of the type you chose when you cast this spell.
This power allows you to shoot more than one ray as an action when you reach higher levels: two rays at 5th level, three rays at 11th level, and four rays at 17th level. You can direct the rays at the same target or at different ones. Make a separate attack roll for each ray.

Psionics Psychokinesis cantrip

Imbue Psicrystal [1/2]

  • casting time1 bonus action
  • rangeTouch

  • componentsO, M
  • durationFocus

a small crystal worth 10 gp

You hold a crystal aloft and imbue it with a shard of sentience and energy drawn from a plane of thoughts, transforming it into a psicrystal. The psicrystal floats off your hand and into your space.
The psicrystal is a Tiny construct with an AC equal to your power save DC, hit points equal to your psionic ability modifier, and a fly speed of 30 feet that allows it to hover. All of its ability scores are 10, and it has no proficiencies. It cannot be poisoned, and is immune to poison damage and disease. The psicrystal can see and hear as well as an average humanoid, except that it is blind to everything more than 30 feet from it.
When the psicrystal drops to 0 hit points, or when the power ends, it becomes a nonmagical crystal. You may reuse the same crystal to cast this spell again. When you do, the psicrystal you create retains the memories it had from any time it spent as a psicrystal from previous castings.
The psicrystal is friendly to you and your companions. You can communicate with it telepathically out to a range of

Psionics Metacreativity cantrip

Imbue Psicrystal [2/2]

  • casting time1 bonus action
  • rangeTouch

  • componentsO, M
  • durationFocus

a small crystal worth 10 gp

100 feet. It acts on the same initiative count as you, immediately after your turn. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to mentally or verbally command it to take the Dash, Disengage, or Help actions. The psicrystal cannot make any attacks.

Psionics Metacreativity cantrip

Inertial Transference

  • casting time1 bonus action
  • rangeSelf (30-foot radius)

  • componentsA
  • durationFocus

You store your potential momentum and impart it onto your allies. While you focus on this power, when you end your turn without having used any of your movement during it, you can use your reaction to move one willing creature you can see within range up to half their speed, following a path of your choice. To move this way, the ally mustn't be incapacitated.

Psionics Psychoportation cantrip

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Mind Thrust

  • casting time1 bonus action
  • range60 feet

  • componentsO
  • durationFocus

While you focus on this power, you can use your action to target one creature you can see within range, making your eyes flare noticeably for an instant. The target must succeed on a Charisma saving throw or take 1d10 points of psychic damage.
This cantrip's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Psionics Telepathy cantrip

Mindblade

  • casting time1 bonus action
  • rangeSelf

  • componentsO
  • durationFocus

You create a weapon of solidified thoughts, called a mindblade. It is a magical melee weapon you are proficient with that deals 1d8 piercing or slashing damage, as decided by you when you create it. You may choose to use your psionic ability instead of Strength for the attack and damage rolls of melee attacks using your mindblade.
Until your focus ends, you cannot let go of your mindblade, nor can it be forced from your grip, unless an effect specifically says otherwise. When your focus on this power ends, your mindblade disappears.

Psionics Metacreativity cantrip

Mindlink

  • casting time1 bonus action
  • range120 feet

  • componentsA
  • durationFocus

You contact the mind of another creature you can see within range, granting you the ability to communicate with it telepathically while you focus on this power. While you focus, the target can telepathically communicate with you as well. If you don't share a language with the target, you can convey emotions and feelings, but can't engage in complex conversation. The target must have an Intelligence of at least 4, otherwise this spell fails and the casting time is wasted. You can only communicate with the target while it remains in range.
Until your focus ends, you can use a bonus action to switch the target of this spell to another creature you can see within range. The spell ends if the new target does not have an Intelligence of at least 4.

Psionics Telepathy cantrip

Mystic Displacement

  • casting time1 bonus action
  • range30-foot radius

  • componentsA
  • durationFocus

With an audible thrum, you extend your senses out around you, reaching through the fold of space to manipulate objects.
Until your focus ends, you can use your action to teleport a loose object you can see within 30 feet of you to another location within range. The object can't weigh more than 10 pounds, and you can't affect an object being worn or carried by another creature. When the item reappears, it can be in any orientation you desire relative to its original one. The object falls if you cause it to reappear in midair.

Psionics Psychoportation cantrip

Primal Metabolism

  • casting time1 bonus action
  • rangeSelf (10 feet)

  • componentsNone
  • durationFocus

You alter your body chemistry to produce volatile enzymes.
Until your focus ends, you can use an action to expel a visible cloud of poisonous or acidic vapor at one creature within range, or two creatures within range that are within 5 feet of each other. A target must succeed on a Constitution saving throw, or take 1d6 acid or poison damage (your choice).
This cantrip's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Psionics Psychometabolism cantrip

Psychic Hammer

  • casting time1 bonus action
  • range30 feet

  • componentsO
  • durationFocus

While you focus on this power, you can use your action to target one creature you can see within range with a battering ram of translucent telekinetic energy. The target must succeed on a Constitution saving throw or take 1d6 points of force damage and be knocked prone.
This cantrip's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Psionics Psychokinesis cantrip

Psychic Static

  • casting time1 bonus action
  • range60 feet

  • componentsA
  • durationFocus

When you cast this spell, you generate a field of subtle mental noise. Until your focus ends, you can make this noise perceivable by any number of creatures you can see in range at any time, requiring no action. Creatures who can sense this effect know it originates from your direction.
Whenever a creature you can see that perceives this noise makes an ability check, you may use your reaction to force the creature to roll a d4 and subtract the result from the check. Deafened creatures are not immune to this effect.

Psionics Telepathy cantrip

Sixth Sense

  • casting time1 bonus action
  • rangeSelf

  • componentsNone
  • durationFocus

You gain a prescient sense that improves your reflexive response to danger, granting you advantage on initiative rolls until your focus ends.

Psionics Clairsentience cantrip

Speed of Thought

  • casting time1 bonus action
  • rangeSelf

  • componentsO
  • durationFocus

Your body's responses to your thoughts quicken, increasing your walking speed by 10 feet until your focus ends.
Additionally, while you focus, you may teleport to your feet from a prone position once per round on your turn, requiring no action and expending none of your movement. Your speed must not be 0 for you to teleport this way.

Psionics Psychoportation cantrip

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True Shot

  • casting time1 bonus action
  • rangeSelf

  • componentsO
  • durationFocus

One of your eyes turns a lusterless black, granting you unparalleled concentration in aiming your ranged attacks.
Until your focus ends, any attack roll you make for a ranged weapon attack ignores disadvantage. If disadvantage would normally apply to the roll, that roll also can't benefit from advantage.

Psionics Clairsentience cantrip

Verve

  • casting time1 bonus action
  • rangeSelf

  • componentsA, O
  • durationFocus

When you cast this spell, you are energized and briefly glow as you intone a low hum that reverberates through your body.
Until your focus ends, you don't need to eat, breathe, or sleep. To gain the benefits of a long rest, you can spend 8 hours engaged in light activity.

Psionics Psychometabolism cantrip

Wild Talent [1/2]

  • casting time1 bonus action
  • range10 feet

  • componentsA, O
  • durationFocus

You manifest minor psionic effects. Until your focus ends, you can create one of the following effects as an action:
Far hand. You telekinetically manipulate up to five unattended objects within range, simultaneously moving them to another location within range in any orientation you desire. You can only affect up to 5 pounds of matter at once.
Dislocate vision. You shift your field of vision to one that originates from any point you can see within range. This point moves relative to you as you move. While your vision is dislocated, your eyes glow with light. This effect lasts as long as you focus, or you use this effect again to return your vision to normal.
Subjective sense. You telepathically cause all creatures within range to experience a simple sensation that is subjective to each, such as the scent of my favorite food. This sensation lasts for 1 minute or until you use this effect again, and affected creatures know it is not real. When you use this effect, you must specify which sense will be affected: sight, hearing, smell, taste, or touch. Creatures continue to perceive their real surroundings even while subject to this effect, and do not suffer any

Psionics Metacreativity cantrip

Wild Talent [2/2]

  • casting time1 bonus action
  • range10 feet

  • componentsA, O
  • durationFocus

detriment or receive any benefit due to the subjective sensation they perceive. You gain no knowledge of specifically what a creature senses due to this effect.

Psionics Metacreativity cantrip

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