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Action

  • range 1 action
  • s 30 ft

  • ap V, S, M
  • type 1 round

a shaving of licorice root

Choose a willing creature that you can see within
range. During its next turn, the target gains an
additional action. That action can be used only to
take the Attack (one weapon attack only), Dash,
Disengage, Hide, or Use an Object action.

Transmutation

Time Hop

  • range 1 bonus action
  • s Self

  • ap V, S, M
  • type Varies

the second hand of a clock

You shunt yourself a few seconds into the future.
Choose a duration: 1 round, 2 round, or 3 rounds.
You vanish, reappearing after the duration at the
beginning of your turn in the nearest unoccupied
space to where you disappeared. While vanished, you are outside time, you can’t take actions or reactions, time doesn’t pass for you, and you can’t be affected by attacks or effects.

At Higher Levels. When you cast this spell
using a spell slot of 3rd level or higher, you can
choose a duration of 1 minute. If you cast this spell
using a spell slot of 5th level or higher, you can
choose a duration of 1 hour.

Conjuration

Moment to Think

  • range 1 bonus action
  • s Self

  • ap V
  • type Instantaneous

When you cast this spell, you briefly stop time for
everyone but yourself. You can take one additional
action and move around in your space while no time
passes for other creatures. That action can be used
only to take the Search or Use an Object action, or to
make an Intelligence check to remember information
about something.
Furthermore, you can’t affect or damage any
creature or object, other than objects you are wearing or carrying. If an object leaves your hand, it also becomes frozen in time.

Transmutation

Instant Replay

  • range 1 bonus action
  • s Self

  • ap V, S
  • type 1 minute

The next time you miss a creature with an attack
before this spell ends, you can instantly reset yourself to the moment before the attack and repeat it against the same target.

Transmutation

Delay

  • range 1 action
  • s 60 ft

  • ap V, S, M
  • type Instantaneous

an octagonal sign

You briefly slow time for a creature of your choice
that you can see within range. The target must
succeed on a Wisdom saving throw or be moved to
last place in the initiative order from the beginning
of the next round onwards.

Transmutation

Card Trick

  • range 1 action
  • s 60 ft.

  • ap V, S, M
  • type Instantaneous

a deck of playing cards

With a flash of your hands, you fling a playing or
tarot card charged with energy at your opponents.
Choose whether you make a spell attack roll or for
the target to make a Dexterity saving throw. On a hit
or a failed saving throw, the target takes 1d6 force
damage.
This spell’s damage increases by 1d6 when you
reach 5th level (2d6), 11th level (3d6), and 17th level
(4d6).

Transmutation

Accelerate/Decelerate

  • range 1 reaction
  • s 60 feet

  • ap V, S, M
  • type Instantaneous

a drop of oil or a drop of molasses

This spell speeds up or slows down an attack the
instant before it strikes, lessening or multiplying its
force.

Accelerate. Increase the damage the target
takes by 1d6 + your spellcasting ability modifier.

Decelerate. Reduce the damage the target
takes by 1d6 + your spellcasting ability modifier (to a
minimum of 0 damage).

At Higher Levels. When you cast this spell
using a spell slot of 2nd level or higher, the change in
damage increases by 1d6 for each slot level above 1st

1st Level Chronomancy

Accursed Act

  • range 1 action
  • s 60 ft

  • ap V, S, M
  • type Concentration, up to 1 minute

incense or a black candle

Lighting a candle, you speak dark curses in a lost
tongue, directed at one creature you can see within
range. That creature must make a Wisdom saving
throw or be cursed for the duration. While cursed,
the creature takes psychic damage once per turn
equal to 1d8 + your spellcasting modifier whenever
it attacks or casts a spell. If the target doesn’t attack
or cast a spell on its turn, it can repeat their saving
throw at the end of their turn, ending the effect on a
success.
A remove curse spell ends this curse early.

At Higher Levels. When you cast this spell
using a spell slot of 2nd-level or higher, you deal an
additional 1d8 psychic damage for each slot level
above 1st

Enchantment

Vortex Warp

  • range 1 Action
  • s 90 ft

  • ap V, S
  • type Instantaneous

You magically twist space around another creature you can see within range. The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. The chosen space must be on a surface or in a liquid that can support the target without the target having to squeeze.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the range of the spell increases by 30 feet for each slot level above 2nd.

Wizard Conjuration

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