step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a class
step 4 -
Back is ready for two-sided print!
(you can see it only in the print preview)
range stow or retrieve an item from an open container
components or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can't attack
duration activate magical items
or carry more than 10 pounds. ;Wizard
Wizard floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object
S
casting time 1 foot of stone
range 1 inch of common metal
components a thin sheet of lead
duration or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings. ;Wizard
Wizard M;1 round;(a short piece of copper wire)You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear. You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence
S;Up to 1 hour;This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range. • You create an instantaneous
casting time such as a shower of sparks
range a puff of wind
components faint musical notes
duration or an odd odor. • You instantaneously light or snuff out a candle
a torch
Wizard harmless sensory effect
S;1 hour;You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw
casting time it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends
range the creature knows it was charmed by you. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
components you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them. ;Wizard
duration
Wizard and does so with advantage if you or your companions are fighting it. If it fails the saving throw
S;Concentration
casting time you sense the presence of magic within 30 feet of you. If you sense magic in this way
range you can use your action to see a faint aura around any visible creature or object in the area that bears magic
components and you learn its school of magic
duration if any. The spell can penetrate most barriers
but is blocked by 1 foot of stone
1 inch of common metal up to 10 minutes;For the duration
S
casting time and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends it if the target dons armor or if you dismiss the spell as an action.;Wizard
range
1 inch of common metal M;8 hours;(a piece of cured leather)You touch a willing creature who isn't wearing armor