Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


I disabled ads for you!
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

Potion of Healing

  • casting time Bonus Action
  • range Self / 5 ft.

  • components N/A
  • duration Instant

(Consumable) Drinking this swirling red liquid as a bonus action restores 2d4+2 hit points. Can administer to another willing creature or incapacitated creature within 5 ft. as an action.

Potion Common

Potion of Healing

  • casting time Bonus Action
  • range Self / 5 ft.

  • components N/A
  • duration Instant

(Consumable) Drinking this swirling red liquid as a bonus action restores 2d4+2 hit points. Can administer to another willing creature or incapacitated creature within 5 ft. as an action.

Potion Common

Potion of Healing

  • casting time Bonus Action
  • range Self / 5 ft.

  • components N/A
  • duration Instant

(Consumable) Drinking this swirling red liquid as a bonus action restores 2d4+2 hit points. Can administer to another willing creature or incapacitated creature within 5 ft. as an action.

Potion Common

Arrow Quiver +1

  • casting time N/A
  • range N/A

  • components N/A
  • duration N/A

(Consumable) This ammunition comes in bundles of 10. When used to make a ranged weapon attack , an arrow grants a +1 bonus to attack and damage rolls made with it. After hitting a target, the arrow loses its magical properties.

Ammunition Uncommon

Dust of Disapperance

  • casting time Action
  • range 10 ft.

  • components N/A
  • duration 2d4 Minutes

(Consumable) This shimmering dust is usually found in a small vial that contains enough for a single use. You can use an action to scatter the dust into the air, covering you and each creature and object within 10 feet and rendering them invisible for 2d4 minutes. This consumes the dust. If an affected creature casts a spell or attacks, the effect ends for that creature.

Wonderous Item Uncommon

Potion of Posion

  • casting time Action
  • range 5 ft.

  • components N/A
  • duration Variable

(Consumable) This potion comes in many guises, and always appears to be a beneficial potion. Its true intent, however, is deadly.

When you drink this potion you take 3d6 poison damage and make a DC 13 Constitution saving throw or become poisoned . At the beginning of each of your turns while poisoned in this way, you take 3d6 poison damage. At the end of each of your turns you repeat the saving throw, decreasing the damage dealt by the poison by 1d6 for each successful save. You cease to be poisoned when the damage is reduced to 0.

The Poison can be discretely poured into a drink as an action. If you are being observed when you do this, you must succeed a Sleight of Hand check against the observer's Perception.

Potion Uncommon

Gloves of Missile Snaring

  • casting time Reaction
  • range Self

  • components N/A
  • duration Instant

(Requires Attunement) While wearing these gloves, when you are hit by a ranged weapon attack you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, as long as you have a free hand. If the damage is reduced to 0, you can catch the missile if it is small enough to be held in that hand.

Wonderous Item Uncommon

Pearl of Power

  • casting time Action
  • range Self

  • components N/A
  • duration Instant

While holding this lustrous pearl, you can use an action to speak its command word and regain one expended spell slot of up to 3rd-level. If restoring a higher level slot, the new slot is 3rd-level. Once used, the pearl loses its magic until the next dawn.

Wonderous Item Uncommon

Boots of Elvenkind

  • casting time N/A
  • range N/A

  • components N/A
  • duration N/A

These boots cause your steps to make no sound, no matter the material stepped upon. While wearing these boots, you gain advantage on Dexterity (Stealth) checks to move silently.

Wonderous Item Uncommon

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0