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Ethereal Constriction

  • casting time 1 action
  • range30 feet

  • components V, S,,
  • durationConcentration, up to 1 minute

,You clench your hand in a grasping motion toward a creature within range, wrapping the target with a Translucent Serpentine-like energy. The target must succeed on a Strength saving throw or be grappled for the duration, and you may choose to levitate the creature up to 3 feet off the ground. A creature grappled by this spell can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On success , it frees itself. If the target of this spell has attacked you or forced you to make a saving throw within the last minute and has never been damaged by you, it has disadvantage on its Strength saving throw. On a failure, you can choose for the target to take 1d8 Radiant damage as part of the casting of this spell, and an additional 1d8 Radiant damage at the beginning of each of its turns while grappled by this spell as the snake tightens its grip. The spell ends if the target is ever outside the spell's range.,At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d8 for each slot level above 1st.

Wizard 1st-level Evocation

Zephyr's Belladonna Barrage

  • casting time1 Bonus Action
  • rangeSelf , 60 ft.

  • components S,M
  • duration1 Minute

One Belladonna seed

,You focus on the belladonna seed at the palm of your hand as it sprouts into a mature plant fruiting berries, the plant is placed where you are standing as long as there is a solid surface there. When you cast the spell, you can choose to launch a berry at an enemy as a ranged spell attack .On a hit the target suffers 1d10 + your spellcasting ability modifier of Poison damage. As a bonus action on your turn you can repeat the attack against a creature.,At Higher Levels: When you cast this spell using a spell slot 3rd level of or higher, the damage increases by 1d10 for every two slot levels above the 2nd.,

Wizard 2nd-Level Conjuration

Vortex Warp

  • casting time1 Action
  • range90 ft.

  • components V , S
  • duration,,Instantaneous

,You magically twist space around another creature you can see within range. The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. The chosen space must be on a surface or in a liquid that can support the target without the target having to squeeze.,At Higher Level: When you cast this spell using a spell slot of 3rd level or higher, the range of the spell increases by 30 feet for each slot level above 2nd.

Wizard 2nd-Level Conjuration

Moonlight

  • casting time 1 action
  • range Touch

  • components V, M
  • duration 1 hour

a irely or phosphorescent moss

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.If you target an item it becomes Magical,

Wizard Evocation cantrip

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