As a bonus action, you can activate any rite you know on a weapon you're holding. A weapon can only hold one active rite at a time. When activated, you take 1d6 necrotic damage which can't be reduced in any way. While your rite is in effect, attacks made with this weapon are magical and you deal an additional 1d6 damage of the type determined by the chosen rite. The rites effect lasts until you finish a short/long rest and other creatures cannot gain the benefit of your rite. Rite of the Flame The extra damage dealt by your rite is fire damage.
When a creature you see within 30 ft. of you takes damage from an attack or spell, you can use a reaction to remove any damage resistances dealt by the triggering attack/spell (including the triggering effect). This lasts until the end of the target's next turn. The target loses any damage immunities dealt by the triggering attack or spell instead but has resistances to those damage types until the end of its next turn.