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Aid

  • casting time 1 action
  • range 30 feet

  • components V, S, M
  • duration 8 hours

a tiny strip of white cloth

Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each targets hit point maximum and current hit points increase by 5 for the duration. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a targets hit points increase by an additional 5 for each slot level above 2nd.

Cleric 2nd-level abjuration

Augury

  • casting time 1 minute
  • range Self

  • components V, S, M
  • duration Instantaneous

specially marked sticks, bones, or similar tokens worth at least 25 gp

By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a speciic course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens: Weal, for good results Woe, for bad results Weal and woe, for both good and bad results Nothing, for results that arent especially good or bad The spell doesnt take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion. If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the irst that you get a random reading. The DM makes this roll in secret.

Cleric 2nd-level divination (ritual)

Beacon of Hope

  • casting time 1 action
  • range 30 feet

  • components V, S
  • duration Concentration

up to 1 minute This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.

Cleric 3rd-level abjuration

Guiding Bolt

  • casting time 1 action
  • range 120 feet

  • components V, S
  • duration 1 round

A lash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Cleric 1st-level evocation

Healing Word

  • casting time 1 bonus
  • range 60 feet

  • components V
  • duration Instantaneous

action A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modiier. This spell has no efect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

Cleric 1st-level evocation

Heroes Feast

  • casting time 10 minutes
  • range 30 feet

  • components V, S , M
  • duration Instantaneous

a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes

You bring forth a great feast, including magniicent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneicial efects dont set in until this hour is over. Up to twelve other creatures can partake of the feast. A creature that partakes of the feast gains several beneits. The creature is cured of all diseases and poison, becomes immune to poison and being frightened, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These beneits last for 24 hours.

Cleric 6th-level conjuration

Hold Person

  • casting time 1 action
  • range 60 feet

  • components V, S, M
  • duration Concentration

a small, straight piece of iron

up to 1 minute Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

Cleric 2nd-level enchantment

Lesser Restoration

  • casting time 1 action
  • range Touch

  • components V,S
  • duration Instantaneous

You touch a creature and can end either one disease or one condition alicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

Cleric 2nd-level abjuration

Levitate

  • casting time 1 action
  • range 60 feet

  • components V, S, M
  • duration Concentration

either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end

up to 10 minutes One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unafected. The target can move only by pushing or pulling against a ixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the targets altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spells range. When the spell ends, the target loats gently to the ground if it is still aloft.

Cleric 2nd-level transmutation

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Prayer of Healing

  • casting time 10 minutes
  • range 30 feet

  • components V
  • duration Instantaneous

Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modiier. This spell has no efect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.

Cleric 2nd-level evocation

Shield of Faith

  • casting time 1 bonus action
  • range 60 feet

  • components V, S, M
  • duration Concentration

a small parchment with a bit of holy text written on it

up to 10 minutes A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

Cleric 1st-level abjuration

Blindness/Deafness

  • casting time 1 action
  • range 30 feet

  • components V
  • duration 1 minute

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

Cleric 2nd-level necromancy

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