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Rumbling Charge

  • casting time 1 action
  • range Self

  • components V, S, M
  • duration Instantaneous

a lump of granite

You imbue yourself with the elemental power of a landslide. When you cast this spell, you immediately move 30 feet in a straight line without provoking opportunity attacks. If your path is blocked by a creature or object, you stop moving there and that creature or object must make a Strength saving throw or take 2d12 bludgeoning damage, or half as much on a successful save.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d12 for every two slot levels above 1st.

Flipperform (Ritual)

  • casting time 1 action
  • range 30 feet

  • components V, S, M
  • duration 1 hour

a fish's fin

You change the morphology of a willing creature within range. It grows webbed fingers and gains a swimming speed equal to its walking speed

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st In addition, the duration of the spell doubles for each slot level above 1st.

Druid 1st Biomancy

Corrupting Ichor

  • casting time 1 action
  • range 60 feet

  • components S, M
  • duration Instantanoeus

some phlegm

You spit a globule of phlegm at one creature within range Make a ranged spell attack against the target On a hit, the target takes 2d8 necrotic damage In addition, until it uses its action to wipe off the phlegm, it takes 1d4 necrotic damage at the start of each of its turns and any hit points regained are reduced by half

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage at the end of the target's next turn increases by 1d8 for each slot level above 1st.

Druid 1st Necromancy

Blood Rush

  • casting time 1 bonus action
  • range Self

  • components S
  • duration Instantaneous

As part of casting this spell, you must expend a hit die or the spell automatically fails. If you do, roll the hit die and regain a number of hit points equal to the result + your spellcasting ability modifier.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can expend and roll an additional hit die for each slot level above 1st.

Druid 1st Evocation (Sangromancy)

Accelrate/Decelerate

  • casting time 1 reaction, which you take when a creature you can see is hit with an attack
  • range 60 feet

  • components V, S, M
  • duration Instantaneous

a drop of oil or a drop of molasses


This spell speeds up or slows down an attack the instant before it strikes, lessening or multiplying its force.

Accelerate. Increase the damage the target takes by 1d6 + your spellcasting modifier.

Decelerate. Reduce the damage the target takes by 1d6 + your spellcasting modifier (to a minimum of 0 damage).

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the change in damage increases by 1d6 for each slot level above 1st.

Druid 1st Transmutation (Chronomancy)

Clue (Ritual)

  • casting time 1 action
  • range Touch

  • components V, S, M
  • duration 10 minutes

a magnifying glass and a pipe

When you cast this spell, all footprints and
fingerprints within a 45-foot radius of a point you
touch become highlighted and glow faintly for the
duration. At the time of casting, choose any period
of time up to the last 10 days to the present, only
footprints and fingerprints left within that time will
be highlighted. Each creature whose footprints or
fingerprints are detected by the spell is assigned a
unique color, but are not otherwise identified. Any
creature that moves or touches objects in the area
will also leave colorful footprints and fingerprints,
which might reveal invisible creatures in the area.

Druid 1st Conjuration

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