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Defend & Maneuver

When you defend and maneuver, you’re protecting yourself or others, focusing on the environment and advantages you can build or disadvantages you can inflict. You change your position, maybe try to escape, maybe get to higher ground. You’re not attacking directly, but you do your best to block enemy blows. Thisapproach isn’t as aggressive as advance and attack, but it isn’t as standoffish as evade and observe. It’s a solid, resistant, tactical approach.

Approach

Advance & Attack

When you advance and attack, you move into direct battle with your foes, sticking to them aggressively, sending countless blows their way. This is a very aggressive approach, not standing back and letting your foe come to you but instead coming at them, hard. You might also expend energy attacking the environment to reshape it to your advantage in some way, but it’s still framed by aggression, advancement, forward-motion—you don’t carefully change the terrain, you break it with force!

Approach

Evade & Observe

When you evade and observe, you keep your distance, not running away from your foe but avoiding letting them get close enough to really land any major hits. You dance and dodge, avoiding more than blocking, trying to take in a better sense of your foe and your environment. Instead of intensely focusing on your enemies, you observe the situation and possibly formulate a better strategy.
Note that when you choose evade and observe as your approach, you immediately clear 1-fatigue. If you don’t have any fatigue marked, you don’t get this benefit. This represents how you fundamentally take a step back, calm yourself a bit, and refocus every time you choose this approach.

Approach

Ready

Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.

Basic Defend & Maneuver

Retaliate

Steel yourself for their blows.
Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.

Basic Defend & Maneuver

Seize a Position

Move to a new location.
Engage/disengage with a foe, overcome a negative status or danger, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 1-fatigue to block this technique.

Basic Defend & Maneuver

Strike

Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.
Mark 1-fatigue to instead choose to hammer them with your blows, forcing them to mark 2-fatigue, or strike where they are weak, inflicting a condition.

Basic Advance & Attack

Pressure

Impress or intimidate a foe.
Choose an approach—your foe cannot choose to use that approach in the next exchange.

Basic Advance & Attack

Smash

Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.

Basic Advance & Attack


Test Balance

Mark 1-fatigue to challenge an engaged foe’s balance.
Ask what their principle is

Basic Evade & Observe

Bolster or Hinder

Aid or impede a nearby character, inflicting an appropriate status.

Basic Evade & Observe

Commit

Recenter yourself amidst the fray.
Shift your balance toward one of your principles

Basic Evade & Observe