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Enhanced Arcane Focus

  • casting time-
  • range-

  • componentsS,M
  • durationAttunement

a rod, staff or wand

While holding this item, a creature gains +1 bonus to spell attack rolls. In addition, the creature ignores half cover when making a spell attack.

Artificer -

Enhanced Defense

  • casting time-
  • range-

  • componentsS,M
  • duration-

A suit of armor or a shield

A creature gains a +1 bonus to Armor Class while wearing (armor) or wielding (shield) the infused item.

Artificer -

Enhanced Weapon

  • casting time-
  • range-

  • componentsS,M
  • duration-

a simple or martial weapon

This magic weapon grants a +1 bonus to attack and damage rolls made with it.

Artificer -

Repeating Shot

  • casting time-
  • range-

  • componentsS,M
  • durationAttunement

a simple or martial weapon with the ammunition property

This magic weapon grants a +1 bonus to attack and damage rolls made with it when it's used to make a ranged attack, and it ignores the loading property if it has it.

If the weapon lacks ammunition, it produces its own, automatically creating one piece of magic ammunition when the wielder makes a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target.

Artificer -

Returning Weapon

  • casting time-
  • range-

  • componentsS,M
  • duration-

a simple or martial weapon with the thrown property

This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to the wielder’s hand immediately after it is used to make a ranged attack.

Artificer -

Replicate Magic Item

  • casting time-
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  • components-
  • duration-

Alchemy Jug
This ceramic jug appears to be able to hold five liters of liquid and weighs 5.5kg whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 10 liters per minute. Once the jug starts producing a liquid, it can't produce a different one, until the next dawn.

Acid - max 220 g
Basic poison - max 15 g
Beer - max 20 l
Honey - max 5 l
Mayonnaise - max 10 l
Oil - max 1 l
Vinegar - max 10 l
Water, fresh - max 40 l
Water, salt - max 60 l
Wine - max 5 l

Artificer -

Boots of the Winding Path

  • casting time-
  • range-

  • componentsS,M
  • durationAttunement

a pair of boots

While wearing these boots, a creature can teleport up to 15 feet as a bonus action to an unoccupied space the creature can see. The creature must have occupied that space at some point during the current turn.

Artificer 6th lvl

Radiant Weapon

  • casting time-
  • range-

  • componentsS,M
  • durationAttunement

a simple or martial weapon

This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet. The wielder can extinguish the light as a bonus action.

The weapon has 4 charges. As a reaction immediately after being hit by an attack, the wielder can expend 1 charge and cause the attacker to be blinded until the end of the attacker's next turn, unless the attacker succeeds on a Constitution saving throw against your spell save DC. The weapon regains 1d4 expended charges daily at dawn.

Artificer 6th lvl

Repulsion Shield

  • casting time-
  • range-

  • componentsS,M
  • durationAttunement

a shield

A creature gains a +1 bonus to Armor Class while wielding this shield.

The shield has 4 charges. While holding it, the wielder can use a reaction immediately after being hit by a melee attack to expend 1 of the shield's charges and push the attacker up to 15 feet away. The shield regains 1d4 expended charges daily at dawn.

Artificer 6th lvl

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