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S

  • casting time taking 2d6 necrotic damage on a failed save
  • range or half as much damage on a successful one. Nonmagical vegetation in that area withers.

    In addition

  • components one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.

    At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher
  • duration the damage increases by 1d6 for each slot above 2nd

and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd. ;Bard

Wizard M;Instantaneous;(a withered vine twisted into a loop)You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw

S

  • casting time an ability check
  • range or a saving throw

  • components You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

    You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll
  • duration ability check

or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.;Bard

Wizard M;Instantaneous;(a sprinkling of holy water)When a creature you can see within 60 feet of you succeeds on an attack roll

2;Wither and Bloom;2nd level Necromancy;1 action;60 feet;V 2;Wither and Bloom;2nd level Necromancy;1 action;60 feet;V
1;Silvery Barbs;1st level Enchantment;1 reaction;60 feet;V 1;Silvery Barbs;1st level Enchantment;1 reaction;60 feet;V