Artificer Infusion
Item: a rod, staff, or wand (requires attunement)
While holding this item, a creature gains a +1 bonus to spell attack rolls. In addition, the creature ignores half cover when making a spell attack.
The bonus increases to +2 when you reach 10th level in this class.
Artificer Infusion
Item: a suit of armour or a shield
A creature gains a +1 bonus to Armour Class while wearing (armour) or wielding (shield) the infused item.
The bonus increases to +2 when you reach 10th level in this class.
Artificer Infusion
Item: a simple or martial weapon
This magic weapon grants a +1 bonus to attack and damage rolls made with it.
The bonus increases to +2 when you reach 10th level in this class.
Artificer Infusion
Item: a simple or martial weapon with the thrown property
This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to the wielder's hand immediately after it is used to make a ranged attack.