step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a class
step 4 -
Back is ready for two-sided print!
(you can see it only in the print preview)
range stow or retrieve an item from an open container
components or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can't attack
duration activate magical items
or carry more than 10 pounds. ;Sorcerer
Sorcerer floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object
S
casting time 1 foot of stone
range 1 inch of common metal
components a thin sheet of lead
duration or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings. ;Sorcerer
Sorcerer M;1 round;(a short piece of copper wire)You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear. You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence
S;Instantaneous;You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage. This spell's damage increases by 1d12 when you reach 5th level (2d12)
casting time and 17 level (4d12). ;Sorcerer
range
Sorcerer 11th level (3d12)
S;Up to 1 hour;This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range. • You create an instantaneous
casting time such as a shower of sparks
range a puff of wind
components faint musical notes
duration or an odd odor. • You instantaneously light or snuff out a candle
a torch
Sorcerer harmless sensory effect
S;Instantaneous;A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit
casting time and its speed is reduced by 10 feet until the start of your next turn. The spell's damage increases by 1d8 when you reach 5th level (2d8)
range 11th level (3d8)
components and 17th level (4d8). ;Sorcerer
duration
Sorcerer it takes 1d8 cold damage
M;Instantaneous;(a drop of water or piece of ice)You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit
casting time the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage. At Higher Levels: When you cast this spell using aspell slot of 2nd level or higher
range the cold damage increases by 1d6 for each slot level above 1st.;Sorcerer (XGE)
Sorcerer the target takes 1d10 piercing damage. Hit or miss
S
casting time and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends it if the target dons armor or if you dismiss the spell as an action.;Sorcerer
range
Sorcerer M;8 hours;(a piece of cured leather)You touch a willing creature who isn't wearing armor