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Slatespire's Skeleton Key [1/2]

  • casting time 10 minutes
  • range Touch

  • components V, S, M
  • duration Until Dispelled

Gold dust worth at least 50 gp, which the spell consumes, and a random hardware store key that is not consumed but must be different every time

() When you cast Slatespire's Skeleton Key, you touch a door, window, gate, chest, or other entryway, choosing to either lock or unlock it.

Lock Mode:
The object becomes magically secured, preventing normal and magical entry.
Designated individuals can open the object without any hindrance.
You can set a password that, when spoken within 5 feet of the object, allows the speaker to lock or unlock the object. This password can be changed each time it is used.
Increases the DC to break or pick the lock on the object by 15.
Emits a faint alarm audible only to you if someone attempts to forcibly open the object, which you can hear up to 1 mile away.

Unlock Mode:
Instantly unlocks mundane locks and suppresses magical locking spells of 3rd level or lower, such as Arcane Lock.
Can suppress higher-level abjuration spells (up to 5th level) on the object for 1 minute, allowing passage without triggering the spells.
Silent Alarm Option: Optionally, you can receive a mental alert instead of an audible alarm

Wizard Abjuration

Slatespire's Skeleton Key [2/2]

  • casting time 10 minutes
  • range Touch

  • components V, S, M
  • duration Until Dispelled

Gold dust worth at least 50 gp, which the spell consumes, and a random hardware store key that is not consumed but must be different every time

if the locked object is tampered with. This alert can be perceived as long as you are on the same plane of existence.

At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the material components are not consumed and the ability to suppress higher-level abjuration spells increases by one level for each slot above 4th.

Wizard Abjuration

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