Small (standing) / Tiny (can be held). Once per long rest or with a 1st-level spell slot or higher. Only one can exist at a time. Is a magical object with AC 18 and HP = 5 × your artificer level. Immune to poison and psychic damage, all conditions, and all it's ability scores = 10 (+0). Mending cantrip restores 2d6 HP. Disappears if reduced to 0 HP or dismissed as an action. Upon creation, determine its appearance, whether it has legs and its type (below). Each turn, you can use a BA to activate the cannon if within 60 ft. As part of the BA, you can direct it to move up to 15 ft. if it has legs.
- **Flamethrower:** Exhales fire in a 15-ft. cone - targets make a Dex save against your spell save DC, taking 2d8 fire damage on a fail, or half on a success. Ignites flammable objects not worn/carried.
- **Force Ballista:** Make a ranged spell attack at one creature/object within 120 ft., dealing 2d8 force damage and pushing the target 5 ft. if it’s a creature.
- **Protector:** Emits positive energy, granting itself and
chosen creatures within 10 ft. temporary HP equal to 1d8 + your Int mod (min +1).