Once per long rest or with a 1st-level spell slot or higher. Only one can exist at a time. Small (standing) or Tiny (can be held), AC 18 and HP = 5 × your artificer level. Immune to poison and psychic damage and all conditions. If required, assume all ability scores = 10 (+0). Mending cantrip restores 2d6 HP. Disappears when reduced to 0 HP or if dismissed early as an action. Activate as a bonus action if within 60 ft. + move up to 15 ft. if has legs. Upon creation, determine appearance, if it has legs and it's type:
• Flamethrower: Exhales fire in a 15-ft. cone - targets make a Dex save against your spell save DC, taking 2d8 fire damage on a fail, or half on a success. Ignites flammable objects not worn/carried.
• Force Ballista: Make a ranged spell attack at one creature/object within 120 ft., dealing 2d8 force damage and pushing the target 5 ft. if it’s a creature.
• Protector: Emits positive energy, granting itself and chosen creatures within 10 ft. temporary HP equal to 1d8 + your Int mod (min +1).