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Bishop's Maneuver

  • casting time 1 bonus action
  • range Self

  • components N/A
  • duration 1 turn

Prerequisites: 10th level, House of Bishops

You can take the Disengage action as a bonus action, and when you do so, your movement speed increases by 10 feet until the end of your turn.

Warmage Warmage Trick

Blasting Cantrip

  • casting time N/A
  • range N/A

  • components N/A
  • duration Instantaneous

Once on each of your turns, when you deal force damage to a creature with a warmage cantrip, you can push the creature up to 10 feet away from you in a straight line.

Warmage Warmage Trick

Blinding Light

  • casting time 1 action
  • range 10 feet

  • components N/A
  • duration 1 round

Prerequisites: Light cantrip

When you use the Light cantrip to target an object you are holding, you can direct a flare at a creature within 10 feet of you, which must make a Constitution saving throw against your spell save DC. On a failed save, the creature is blinded until the beginning of your next turn. After a creature has failed a saving throw against this ability, it has advantage on all Constitution saving throws against it for 24 hours.

Warmage Warmage Trick


  • casting time 1 action
  • range 100 feet

  • components N/A
  • duration Instantaneous

Prerequisites: 10th level, House of Rooks

As an action, you can choose a willing Small or Medium creature you can see within 100 feet of you. You both teleport, switching places.

Once you use this trick, you can't use it again until you finish a short or long rest.

Warmage Warmage Trick

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