Demoralized or stunned condition ends on an ally.
The character inspires one or more allies of their choice in earshot, up to the character's Vigilance. Inspired allies gain an edge on all action checks until the start of the character's next turn.
The character inspires an ally in earshot. The ally gains an edge on all action checks until the start of the character's next turn.
The character heals 2 points of Health for every point of Focus they spend.