You hurl a volatile flask of acid on a locationwithin 20 feet of you. All creatures in a 10-foot radius from the location must make a Dexterity saving throw, taking 2d6 acid damage on a failed save, or half as much damageon a successful one.
You hurl a flask of alchemist fire on a creature within 20 feet of you, who must make a Dexterity saving throw. On a failed save, the target suffers 1d6 initial fire damage, and 1d6 additional fire damage at the start of each of its turns. The target or any creature within 5 feet of it can take an action to extinguish the flames.
You hurl a pot full of green slime on a creature within 20 feet of you, who must make a Dexterity saving throw. On a failed save, the target is covered in green slime and takes 1d6 acid damage at the start of each of its turns. The target or any creature within 5 feet of it can take an action to remove the slime.
You throw sand at a creature within 5 feet of you. The target must succeed on a Dexterity saving throw or be blinded until the start of your next turn.
You attack a creature within 5 feet of you with a scorpion tied to the end of a 5-foot-longpole. The target automatically suffers 1 piercing damage and must make a Constitution saving throw, taking 2d6 poison damage on a failed save, or half as much damageon a successful one. On a failed save the target is also poisoned for 1 minute. The affected target can repeat the saving throw at the end of each of its turns, ending the effect on a success.
You release a skunk into an unoccupied 5-foot-square space within 20 feet of you,which immediately sprays its musk at a random creature within 5 feet of it and flees. The target must make a Constitution saving throw. On a failed save, the target retches and cant take actions for 1 minute. The target can repeat the saving throw at the end of each of its turns and when it takes damage, ending the effect on a success. If the saving throw is triggered by damage, the target has advantage on it.
You shake and hurl a flask of unstable alchemical reagents on a location within 20 feet of you. All creatures in a 10-foot radius from the location must make a Dexterity saving throw, taking 2d6 bludgeoning damage on a failed save, or half as much damage on a successful one.
You throw a small bag into a 5-foot-square space within 20 feet of you. A swarm of insects(wasps) with 11 hit points emerges from the basket and takes its turn immediately after yours. It attacks the nearest creature until that creature is reduced to 0 hitpoints, after which the swarm disperses. It is hostile towards you and your allies.