You choose one of the elements, cold, fire or lightning. An elemental weapon made of the chosen element bursts into existence in your hand. It can be a one-handed or a two- handed weapon. You count as proficient with the weapon, and you can make melee spell attacks with it. On a hit, a one- handed weapon conjured in this way deals damage of the chosen type equal to 1d6 + your spellcasting ability modifier, while a two-handed one deals 1d10 + your spellcasting ability modifier. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage of the weapon increases to 3d6 + your spellcasting ability modifier for one-handed weapons, or to 3d10 + your spellcasting ability modifier for two-handed weapons.