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Weight

  • casting time 1 Action
  • range 30 Feet

  • components N/A
  • duration Up to 1 Minute

The target must succeed on a Constitution saving throw or suffer one of the following effects of your choice for the duration (save ends at end of turn):

- GRAVITAS. The target's speed is reduced by 20 feet (to a minimum 0 feet).
- LEVITAS. At the start of each of their turns, the target rises vertically 5 feet. When the effect ends, the target begins to fall. A creature can choose to fail their saving throw against this effect. A creature with a flying speed automatically succeeds on their saving throw unless they choose to fail. A creature that can reach a fixed object can attempt a Strength saving throw to hang on and avoid rising.

INCREASED ORDER. When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature, with all targets experiencing the same effect.

Additionally, you can increase the power's order by 1 or more to adjust the speed of its effects. For each increase of 1, the speed reduction of Gravitas or the rate of vertical rise for Levitas increases by 5 feet.

Talent Resopathy

Veritas

  • casting time 1 Action
  • range 60 Feet

  • components N/A
  • duration 10 Minutes

You target up to three creatures you can see within range, each of which must make a Charisma saving throw. On a failed save, you know when the creature speaks, writes, or otherwise communicates a lie for the duration. You know whether each creature succeeds or fails on their saving throw.

INCREASED ORDER. When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature. Multiple creatures must be within 60 feet of each other when you target them.

Talent Telepathy

Sixth Sense

  • casting time 1 Action
  • range Touch

  • components N/A
  • duration 1 hour

You touch a willing creature and give them one of the following senses for the duration:

- The target gains Darkvision out to a range of 60 feet.
- The target gains Tremorsense out to a range of 10 feet.
- The target can sense the presence of psionics within 30 feet of them. If the target senses psionics in this way, they can use an action to see a faint aura around each visible creature or object within 30 feet of them that bears psionic power. This sense can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

INCREASED ORDER. When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature, with all targets gaining the same sense.

Additionally, you can increase the power's order by 1 or more to expand the range of a sense. For each increase of 1, that range increases by 10 feet.

Talent Metamorphosis

Share Pain

  • casting time 1 Reaction, which you take in response to being damaged by a creature you can see
  • range 60 Feet

  • components N/A
  • duration Instantaneous

You psionically reach out toward the creature that damaged you, letting them share your pain. That creature must make a Wisdom saving throw, taking 1d12 psychic damage on a failed save, or half as much damage on a successful one.

INCREASED ORDER. When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the damage increases by 1d12.

Talent Telepathy

Scorch

  • casting time 1 Action
  • range Self (30ft. Line)

  • components N/A
  • duration Instantaneous

A pulse of fire forming a line 30 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.

INCREASED ORDER. When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the damage increases by 2d6.

Additionally, you can increase the power's order by 1 or more to increase its area of effect. For each increase of 1, the length of the line increases by 30 feet.

Talent Pyrokinesis

Repel

  • casting time 1 Action
  • range 30 Feet

  • components N/A
  • duration Instantaneous

You choose a Medium or smaller creature or object that you can see within range, then telekinetically force that target away from you. An object you target must weigh 300 pounds or less and can't be carried or worn by another creature.

A target creature must make a Strength saving throw (objects automatically fail this save). On a failed save, you move the target up to 30 feet in any direction, including up. On a success, you move the target 5 feet in any direction. A target moved up begins to fall as soon as that movement ends. A creature can choose to fail the saving throw.

INCREASED ORDER. When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature or object.

Talent Telekinesis

Read Thoughts

  • casting time 1 Action
  • range 60 Feet

  • components N/A
  • duration Up to 1 Minute

Choose a creature within range that you can see. For the duration, you learn the surface thoughts of that creature -- what is most on their mind in that moment. While reading the target’s mind, you have advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, or Persuasion) checks made to assess or influence the target.

A creature that has an Intelligence of 3 or lower, or which doesn't speak any language, can't be targeted by this power.

INCREASED ORDER. When you manifest this power, you can increase its order by 1. When you do so, you can use a bonus action while the power is active to dig deeper into the target's mind, forcing them to make an Intelligence saving throw. On a success, the power ends. On a failure, you gain insight into the target's reasoning (if any), their emotional state, and one thing that looms large in their mind (a problem they are worried over, a person they love or hate, and so forth). Whether the saving throw succeeds or fails, the target doesn’t know that you attempted to dig into their mind.

Talent Telepathy

Read Object

  • casting time 1 Minute
  • range Touch

  • components N/A
  • duration Instantaneous

You touch an object and gain the following information regarding it:

- You receive a mental image of the last creature to hold the object.

- You see and hear any events that have occurred within 20 feet of the object within the last 8 hours, perceiving those events from the object's perspective.

INCREASED ORDER. When you manifest this power, you can increase its order by 1. When you do so, you can place an invisible psionic sensor on the object that lasts for 24 hours. For the duration, you can use an action to learn the object's distance and direction relative to you, and to see and hear the object's surroundings from its point of view as if you were there.

Talent Chronopathy

Precognition

  • casting time 1 Action
  • range Touch

  • components N/A
  • duration 8 hours

You touch a willing creature and gift them a limited foresight for danger. For the duration, the target can add 1d6 to their initiative rolls, and they can't be surprised.

INCREASED ORDER. When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature.

Talent Chronopathy

2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2

Penetrating Sight

  • casting time 1 Action
  • range Self

  • components N/A
  • duration 1 Minute

You can see into and through solid matter for the duration, out to a range of 30 feet. Solid objects within that range appear transparent to you, and don't prevent light from passing through them. This vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.

INCREASED ORDER. When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the range of the vision is extended by 30 feet.

Talent Metamorphosis

Mindscape

  • casting time 1 Action
  • range 30 Feet

  • components N/A
  • duration 1 round

You attempt to make a creature you can see within range perceive their environment differently, then force them to move within that false environment. The target must make a Wisdom saving throw. On a success, the target takes 1d6 psychic damage. On a failure, the target takes the Dash action on their next turn, moving in a random direction rolled on the Mindscape Directions table. The target can't avoid hazards, but once they touch any obstacle, they can attempt to move around, over, or under it.

Mindscape Directions
1 North, 2 North-East, 3 East, 4 South-East,
5 South, 6 South-West, 7 West, 8 North-West

INCREASED ORDER. When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature. Multiple creatures must be within 30 feet of each other when you target them. You roll a different random direction for each creature affected by the power.

Talent Resopathy

Make Friends

  • casting time 1 Action
  • range 30 Feet

  • components N/A
  • duration 1 Hour

You attempt to psionically charm a Humanoid you can see within range. The target must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting them. If they fail the saving throw, the target is charmed by you for the duration or until you or your companions do anything harmful to them. The charmed creature regards you as a friendly acquaintance, but this doesn't mean the creature will do whatever is asked of them. When the power ends, the creature knows they were charmed by you.

INCREASED ORDER. When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature. Multiple creatures must be within 30 feet of each other when you target them.

Additionally, you can increase the power's order by 2 target creatures other than Humanoids.

You can also increase the power's order by 1 so that a target charmed by this power doesn’t know they were charmed by you.

Talent Telepathy

Kinetic Crush

  • casting time 1 Action
  • range 60 Feet

  • components N/A
  • duration 1 Round

One creature you can see within range is held in your telekinetic grip, and must make a Strength saving throw. On a failed save, the target takes 2d8 force damage and their speed becomes 0 until the start of your next turn. On a success, the target takes half as much damage and their speed isn't reduced.

INCREASED ORDER. When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the damage increases by 2d8.

Additionally, you can increase this power's order by 1 or more to move the target if they fail the saving throw. For each increase of 1, you move the creature 10 feet in a direction of your choice, including up, but not beyond the range of this power. A creature moved up begins to fall as soon as that movement ends.

Talent Telekinesis

Kindling

  • casting time 1 Action
  • range 30 Feet

  • components N/A
  • duration Up to 1 Minute

You choose a Medium or smaller creature or object within range, then psionically weaken the form of that target to make them more susceptible to fire. A target creature must succeed on a Constitution saving throw or suffer the appropriate effect for the duration (a target object automatically suffers the effect):

- If the target has immunity to fire damage, they have resistance to fire damage instead.
- If the target has resistance to fire damage, they lose this damage resistance.
- If the target has no immunity or resistance to fire damage, they have vulnerability to fire damage.

INCREASED ORDER. When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature. Multiple creatures must be within 30 feet of each other when you target them.

Additionally, you can increase this power's order by 1 to target Large creatures or objects, or by 2 to target Huge creatures or objects.

Talent Pyrokinesis

Jaunt

  • casting time 1 Action
  • range Touch

  • components N/A
  • duration Instantaneous

You bend the space of your environment for an instant, allowing you or one willing creature you touch to teleport to an unoccupied space you can see within 30 feet of you. If you target another creature, they do not need to be able to see the destination.

INCREASED ORDER. When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the distance teleported increases by 15 feet.

Additionally, you can increase this power's order by 1 to make its manifestation time 1 bonus action.

Talent Resopathy

Intuition

  • casting time 1 Action
  • range 30 Feet

  • components N/A
  • duration Up to 1 Minute

You target up to three willing creatures within range, gifting them precognitive insight to help keep them safe. For the duration, each time a target takes damage, the damage is reduced by 1d4 (to a minimum 0 damage).

INCREASED ORDER. When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature. Multiple creatures must be within 30 feet of each other when you target them.

Talent Chronopathy

Ignite

  • casting time 1 Action
  • range 60 Feet

  • components N/A
  • duration Up to 1 Minute

You ignite a searing fire on a creature you can see within range, which must make a Dexterity saving throw. On a failure, the target takes 2d6 fire damage and catches on fire for the duration. On a success, a target takes half as much damage and doesn’t catch on fire.

While on fire, a creature takes 1d6 fire damage at the end of each of their turns. The fire can be extinguished only by the target creature using an action to repeat the saving throw, putting out the fire on a success.

INCREASED ORDER. When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the initial damage increases by 2d6.

Talent Pyrokinesis

Fortify

  • casting time 1 Reeaction, which you take when you or a creature takes Acid, Cold, Fire, Force, Lightning, or Thunder damage
  • range 30 Feet

  • components N/A
  • duration 1 Round

You create an invisible barrier that protects the creature taking the triggering damage. The target has resistance to damage of the same type, including against the triggering damage, until the end of your next turn.

INCREASED ORDER. When you manifest this power, you can increase its order by 1 to increase its duration to 1 minute.

Additionally, you can increase the power's order by 2 to turn the damage resistance the target gains into damage immunity.

Talent Metamorphosis

2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2

Fluid Motion

  • casting time 1 Action
  • range Self

  • components N/A
  • duration Up to 1 Minute

You imbue your body with a burst of psionic energy, giving yourself one of the following benefits for the duration:

- You can take the Dash action as a bonus action.
- Your jump distance is tripled.
- You have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks made to escape a grapple, and on saving throws against being grappled or restrained.

Talent Metamorphosis

Flay

  • casting time 1 Action
  • range Self (15ft. Cone)

  • components N/A
  • duration Instantaneous

You shoot forth a 15-foot cone of pure psionic energy. Each creature in the area must make an Intelligence saving throw, taking 2d6 psychic damage on a failed save, or half as much damage on a successful one.

INCREASED ORDER. When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the damage increases by 2d6.

Additionally, you can increase the power's order by 1 or more to increase its area of effect. For each increase of 1, the size of the cone increases by 15 feet.

Talent Metamorphosis

Disappear

  • casting time 1 Action
  • range Touch

  • components N/A
  • duration Up to 1 Round

You send a ripple of psionic energy through a willing creature you touch. Until the end of your next turn, the target is invisible, as is anything they wear or carry as long as it is on their person.

INCREASED ORDER. When you manifest this power, you can increase its order by 2 to increase the maximum duration of your concentration to 1 minute.

Additionally, if an attack hits or misses you, you can increase this power's order by 1 to manifest it as a reaction with yourself as the target.

Talent Metamorphosis

Choke

  • casting time 1 Action
  • range 30 Feet

  • components N/A
  • duration Up to 1 Minute

You attempt to crush an enemy in your telekinetic grip. One Large or smaller creature of your choice that you can see within range must make a Dexterity saving throw. On a success, the target takes 1d6 force damage. On a failure, the target is restrained for the duration (save ends at end of turn). A creature restrained in this way takes 1d6 force damage at the start of each of their turns. The power ends if the target is ever outside the power’s range or if they have total cover from you.

INCREASED ORDER. When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the damage increases by 1d6.

Additionally, you can increase the power's order by 2 to target a Huge creature.

Talent Telekinesis

Bolster Ego

  • casting time 1 Reaction, which you take when you or a creature makes a saving throw
  • range 30 Feet

  • components N/A
  • duration Instantaneous

You psionically strengthen the body and mind of the creature making the saving throw, giving them advantage on the save.

INCREASED ORDER. When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature. Multiple creatures must be within 30 feet of each other when you target them.

Talent Telepathy

Believe

  • casting time 1 Action
  • range 60 Feet

  • components N/A
  • duration 1 Round

Choose one creature you can see within range, which must succeed on a Wisdom saving throw or gain a new belief until the end of their next turn.

Chasm. The target believes that a yawning chasm opens beneath them, causing them to fall prone. While prone in this way, the target can't willingly stand up.

Disaster. The target believes the world is ending, and takes the Dash action to flee in a random direction determined by the GM.

Enemies. The target believes their allies are their enemies, moving toward their closest ally and making a melee attack against them. If the target can't reach an ally, they do nothing on their turn.

Friends. The target believes that all creatures are their friends. They are incapacitated on their turn.

INCREASED ORDER. When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature, with all targets experiencing the same belief.

Talent Telepathy

Awe

  • casting time 1 Action
  • range 30 Feet

  • components N/A
  • duration Up to 1 Minute

You project psionic energy out to one creature you can see within range, taking on one of the following visages in their mind for the duration:

Inspiring. The target sees you in your most heroic form. At the start of each of their turns, the target gains temporary hit points equal to your manifestation ability modifier.

Terrifying. The target sees you in a nightmarish form, and must succeed on a Wisdom saving throw or become frightened of you for the duration (save ends at end of turn). Constructs and Undead are immune to this effect.

INCREASED ORDER. When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional
creature. Multiple creatures must be within 30 feet of each other when you target them, and all
targets experience the same visage.

Talent Telepathy

Again

  • casting time 1 Reaction, which you take when you or a creature misses with an attack
  • range 30 Feet

  • components N/A
  • duration Instantaneous

You momentarily rewind time, allowing the creature that made the triggering attack a second chance. That creature can reroll the attack and must use the new roll.

Talent Chronopathy

Adapt

  • casting time 1 Action
  • range 15 Feet

  • components N/A
  • duration 24 Hours

Choose up to four willing creatures you can see within range. For the duration, each target can survive without any food or water, and is immune to exhaustion caused by mundane environmental or weather effects.

INCREASED ORDER. When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature.

Talent Metamorphosis

2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2