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Name

  • casting time Cast Time
  • range Range

  • components Components
  • duration Duration

Description

Other Type

City Secrets

  • casting time -
  • range -

  • components -
  • duration -

You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.

Other Urchin Background Feature

Arcane Recovery

  • casting time Short Rest
  • range Self

  • components -
  • duration Instantaneous

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

Other Wizard Feature

Wizardly Quill

  • casting time Bonus Action
  • range 5 ft.

  • components S
  • duration -

As a bonus action, you can magically create a Tiny quill in your free hand. The magic quill has the following properties:
• The quill doesn't require ink. When you write with it, it produces ink in a color of your choice on the writing surface.
• The time you must spend to copy a spell into your spellbook equals 2 minutes per spell level if you use the quill for the transcription.
• You can erase anything you write with the quill if you wave the feather over the text as a bonus action, provided the text is within 5 feet of you.
This quill disappears if you create another one or if you die.

Other Order of Scribes

Awakened Spellbook

  • casting time -
  • range -

  • components M
  • duration -

Using specially prepared inks and ancient incantations passed down by your wizardly order, you have awakened an arcane sentience within your spellbook.
While you are holding the book, it grants you the following benefits:
• You can use the book as a spellcasting focus for your wizard spells.
• When you cast a wizard spell with a spell slot, you can temporarily replace its damage type with a type that appears in another spell in your spellbook, which magically alters the spell's formula for this casting only. The latter spell must be of the same level as the spell slot you expend.
• When you cast a wizard spell as a ritual, you can use the spell's normal casting time, rather than adding 10 minutes to it. Once you use this benefit, you can't do so again until you finish a long rest.

You can replace the book over the course of a short rest by using your Wizardly Quill to write arcane sigils in a blank book or a magic spellbook to which you're attuned. At the end of the rest, your spellbook's consciousness is summoned into the new book, along with all its spells. If the previous book still existed, all the spells vanish from its pages.

Other Order of Scribes

Manifest Mind [1/2]

  • casting time Bonus Action
  • range 60 ft.

  • components M
  • duration Indefinite

You can conjure forth the mind of your Awakened Spellbook. As a bonus action while the book is on your person, you can cause the mind to manifest as a Tiny spectral object, hovering in an unoccupied space of your choice within 60 feet of you. The spectral mind is intangible and doesn't occupy its space, and it sheds dim light in a 10-foot radius.
While manifested, the spectral mind can hear and see, and it has darkvision with a range of 60 feet. The mind can telepathically share with you what it sees and hears (no action required). Whenever you cast a wizard spell on your turn, you can cast it as if you were in the spectral mind's space, instead of your own, using its senses. You can do so a number of times per day equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. As a bonus action, you can cause the spectral mind to hover up to 30 feet to an unoccupied space that you or it can see. It can pass through creatures but not objects.
The spectral mind stops manifesting if it is ever more than 300 feet away from you, if someone casts dispel magic on it, if the Awakened Spellbook is destroyed, if you die, or if you dismiss the spectral mind as a bonus action.
Once

Other Order of Scribes

Manifest Mind [2/2]

  • casting time Bonus Action
  • range 60 ft.

  • components M
  • duration Indefinite

you conjure the mind, you can't do so again until you finish a long rest, unless you expend a spell slot of any level to conjure it again

Other Order of Scribes

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