the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell.;PHB
the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.;XGE
you restore the target to its original alignment.
Bless Water: You touch one vial of water and cause it to become holy water.
Coming of Age: You touch one humanoid who is a young adult. For the next 24 hours
each target takes 1d6 extra damage of the type rolled for each slot level above 1st.;XGE
the first time you hit with a melee attack on your next turn
for each slot level above 1st.;PHB
or thunder for the type of orb you create
each creature affected by this spell is blinded until the spell ends. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for the creature to be affected.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
it flies the minimum distance needed to remain in the air.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
this spell doesn't restrict the target's movement for that turn.
The spell ends if you attack any other creature
or the size of the cube increases by 5 feet
fiend
but is blocked by 1 foot of stone
poisonous creature
fat
the damage increases by 1d6 for each slot level above 1st. ;PHB
the damage increases by 1d6 for each slot level above 1st. ;PHB
crab
you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher
you learn which spell created it.
If you instead touch a creature throughout the casting
and conveys whatever meaning you intended when you wrote the text. To all others
elementals
or if some other effect douses the flames (such as the target being submerged in water)
smell
the sleeper takes damage
or Large creature moves onto the ground or the floor in the spell's radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air
the spell ends. ;PHB
the spell ends
and it can't attack. If it drops to 0 hit points
and on each of your turns for the duration
the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell.;PHB
the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.;XGE
you restore the target to its original alignment.
Bless Water: You touch one vial of water and cause it to become holy water.
Coming of Age: You touch one humanoid who is a young adult. For the next 24 hours
each target takes 1d6 extra damage of the type rolled for each slot level above 1st.;XGE