You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.
If you create a soundits volume can range from a whisper to a scream. It can be your voicesomeone else's voicea lion's roara beating of drumsor any other sound you choose. The sound continues unabated throughout the durationor you can make discrete sounds at different times before the spell ends.
If you create an image of an object - such as a chairmuddy footprintsor a small chest - it must be no larger than a 5-foot cube. The image can't create soundlightsmellor any other sensory effect. Physical interaction with the image reveals it to be an illusionbecause things can pass through it.
If a creature uses its action to examine the sound or imagethe creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it isthe illusion becomes faint to the
creature.
Magical darkness spreads from a point you choose within range to fill a 15-foot radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darknessand nonmagical light can't illuminate it.
If the point you choose is on an object you are holding or one that isn't being worn or carriedthe darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque objectsuch as a bowl or a helmblocks the darkness.
If any of this spell's area overlaps with an area of light created by a spell of or lowerthe spell that created the light is dispelled.
You touch a willing creature to grant it the ability to see in the dark. For the durationthat creature has darkvision out to a range of 60 feet.
A veil of shadows and silence radiates from youmasking you and your companions from detection. For the durationeach creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
For the durationno sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damageand creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there.