You have advantage on Dexterity saving throws
You can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time.
You deal 2d6 extra damage to the first target you hit on your turn with a Strength-based attack.
The damage has the same type as the weapon or Unarmed Strike used for the attack.
On your turn, you can take one additional action, except the Magic action.
Once you use this feature, you cant do so again until you finish a Short or Long Rest.
Deal an extra 1d6 damage to one creature you hit with an attack.
The attack must use a finesse or a ranged weapon.
You dont need Advantage on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesnt have the Incapacitated condition, and you dont have Disadvantage on the attack roll.
You have advantage on Dexterity saving throws
You can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time.
You deal 2d6 extra damage to the first target you hit on your turn with a Strength-based attack.
The damage has the same type as the weapon or Unarmed Strike used for the attack.
On your turn, you can take one additional action, except the Magic action.
Once you use this feature, you cant do so again until you finish a Short or Long Rest.
Deal an extra 1d6 damage to one creature you hit with an attack.
The attack must use a finesse or a ranged weapon.
You dont need Advantage on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesnt have the Incapacitated condition, and you dont have Disadvantage on the attack roll.
You have advantage on Dexterity saving throws
You can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time.
You deal 2d6 extra damage to the first target you hit on your turn with a Strength-based attack.
The damage has the same type as the weapon or Unarmed Strike used for the attack.
On your turn, you can take one additional action, except the Magic action.
Once you use this feature, you cant do so again until you finish a Short or Long Rest.
Deal an extra 1d6 damage to one creature you hit with an attack.
The attack must use a finesse or a ranged weapon.
You dont need Advantage on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesnt have the Incapacitated condition, and you dont have Disadvantage on the attack roll.
You have advantage on Dexterity saving throws
You can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time.
You deal 2d6 extra damage to the first target you hit on your turn with a Strength-based attack.
The damage has the same type as the weapon or Unarmed Strike used for the attack.
On your turn, you can take one additional action, except the Magic action.
Once you use this feature, you cant do so again until you finish a Short or Long Rest.
Deal an extra 1d6 damage to one creature you hit with an attack.
The attack must use a finesse or a ranged weapon.
You dont need Advantage on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesnt have the Incapacitated condition, and you dont have Disadvantage on the attack roll.
You have advantage on Dexterity saving throws
You can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time.
You deal 2d6 extra damage to the first target you hit on your turn with a Strength-based attack.
The damage has the same type as the weapon or Unarmed Strike used for the attack.
On your turn, you can take one additional action, except the Magic action.
Once you use this feature, you cant do so again until you finish a Short or Long Rest.
Deal an extra 1d6 damage to one creature you hit with an attack.
The attack must use a finesse or a ranged weapon.
You dont need Advantage on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesnt have the Incapacitated condition, and you dont have Disadvantage on the attack roll.