While raging, you gain the following benefits if you aren't wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll.
You have resistance to bludgeoning, piercing, and slashing damage.
Use your strength modifier for the following skills:
Acrobatics
Intimidation
Perception
Stealth
Survival
You can use charges of Second wind for the following options:
-Regain Hit Points equal to 1d10 plus your Fighter level.
-Expend a use of Second Wind to add 1d10 to a failed ability check.
If you still fail, the use of Second Wind isnt expended.
You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
You can take the Dash, Disengage, or Hide action.
You give yourself advantage on your next attack roll on the current turn.
You can use this bonus action only if you havent moved during this
turn, and after you use the bonus action, your speed is 0 until the end
of the current turn.
While raging, you gain the following benefits if you aren't wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll.
You have resistance to bludgeoning, piercing, and slashing damage.
Use your strength modifier for the following skills:
Acrobatics
Intimidation
Perception
Stealth
Survival
You can use charges of Second wind for the following options:
-Regain Hit Points equal to 1d10 plus your Fighter level.
-Expend a use of Second Wind to add 1d10 to a failed ability check.
If you still fail, the use of Second Wind isnt expended.
You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
You can take the Dash, Disengage, or Hide action.
You give yourself advantage on your next attack roll on the current turn.
You can use this bonus action only if you havent moved during this
turn, and after you use the bonus action, your speed is 0 until the end
of the current turn.
While raging, you gain the following benefits if you aren't wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll.
You have resistance to bludgeoning, piercing, and slashing damage.
Use your strength modifier for the following skills:
Acrobatics
Intimidation
Perception
Stealth
Survival
You can use charges of Second wind for the following options:
-Regain Hit Points equal to 1d10 plus your Fighter level.
-Expend a use of Second Wind to add 1d10 to a failed ability check.
If you still fail, the use of Second Wind isnt expended.
You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
You can take the Dash, Disengage, or Hide action.
You give yourself advantage on your next attack roll on the current turn.
You can use this bonus action only if you havent moved during this
turn, and after you use the bonus action, your speed is 0 until the end
of the current turn.
While raging, you gain the following benefits if you aren't wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll.
You have resistance to bludgeoning, piercing, and slashing damage.
Use your strength modifier for the following skills:
Acrobatics
Intimidation
Perception
Stealth
Survival
You can use charges of Second wind for the following options:
-Regain Hit Points equal to 1d10 plus your Fighter level.
-Expend a use of Second Wind to add 1d10 to a failed ability check.
If you still fail, the use of Second Wind isnt expended.
You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
You can take the Dash, Disengage, or Hide action.
You give yourself advantage on your next attack roll on the current turn.
You can use this bonus action only if you havent moved during this
turn, and after you use the bonus action, your speed is 0 until the end
of the current turn.
While raging, you gain the following benefits if you aren't wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll.
You have resistance to bludgeoning, piercing, and slashing damage.
Use your strength modifier for the following skills:
Acrobatics
Intimidation
Perception
Stealth
Survival
You can use charges of Second wind for the following options:
-Regain Hit Points equal to 1d10 plus your Fighter level.
-Expend a use of Second Wind to add 1d10 to a failed ability check.
If you still fail, the use of Second Wind isnt expended.
You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
You can take the Dash, Disengage, or Hide action.
You give yourself advantage on your next attack roll on the current turn.
You can use this bonus action only if you havent moved during this
turn, and after you use the bonus action, your speed is 0 until the end
of the current turn.