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Travel

  • casting timeTell DM
  • range60 feet

  • componentsS
  • durationUntill long rest

When traveling or exploring, these skills should be active:

Cantrips:
• Guidance
• Mending
• Shape Water

Prepared Spells:
• Goodberry
• Detect Magic
• Longstrider
• Speak With Animals
• Enhance Ability
• Spike Growth
• Pass Without Trace

Circle of the Land:
Depends on the area

Druid Travel

Combat

  • casting timeTell DM
  • range60 feet

  • componentsS
  • durationUntill long rest

In a standard combat situation, these skills should be active:

Cantrips:
• Guidance
• Frostbite
• Thorn Whip

Prepared Spells:
• Healing Word
• Entangle
• Faerie Fire
• Thunderwave
• Flaming Sphere
• Moonbeam
• Enhance Ability

Circle of the Land:
Depends on the area

Druid Combat

Stealth

  • casting timeTell DM
  • range60 feet

  • componentsS
  • durationUntill long rest

For sneaking around, these skills should be active:

Cantrips:
• Guidance
• Shape Water
• Thorn Whip

Prepared Spells:
• Entangle
• Fog Cloud
• Detect Magic
• Speak with Animals
• Enhance Ability
• Pass Without Trace
• Heat Metal

Circle of the Land:
Depends on the area

Druid Stealth

L L
L L
L L