(None) Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used to take the Dash, Disengage or Hide action.
(None) You have a limited well of stamina to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10+ your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again
(None) Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On yout turn, you can take one additional action.
Once you use this feature, you must finish a short or long rest before you can use it again.
(None) Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or ranged weapon.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated and you don't have disadvantage on the attack roll.
The amount of the extra damage increases as you gain levels in this class