(Ki save DC = 8 + your proficiency bonus + your Wisdom modifier) You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.
You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
(Ki save DC = 8 + your proficiency bonus + your Wisdom modifier) Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.