#### Absorb Elements,
*Level 1 Abjuration*,
___,
- **Casting Time:** Reaction, which you take when you take acid, cold, fire, lightning, or thunder damage,
- **Range:** Self,
- **Components:** S,
- **Duration:** 1 round,
---,
The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.***At Higher Levels.*** When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.,
,
**Classes:** Artificer, Druid, Druid, Ranger, Ranger, Sorcerer, Sorcerer, Wizard, Wizard,
,
#### Aid,
*Level 2 Abjuration*,
___,
- **Casting Time:** Action,
- **Range:** 30 feet,
- **Components:** V, S, M (a strip of white cloth),
- **Duration:** 8 hours,
---,
Choose up to three creatures within range. Each target's Hit Point maximum and current Hit Points increase by 5 for the duration.***Using a Higher-Level Spell Slot.*** Each target's Hit Points increase by 5 for each spell slot level above 2.,
,
**Classes:** Artificer, Bard, Cleric, Druid, Paladin, Ranger,
,
#### Air Bubble,
*Level 2 Conjuration*,
___,
- **Casting Time:** Action,
- **Range:** 60 feet,
- **Components:** S,
- **Duration:** 24 hours,
---,
You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system).***At Higher Levels.*** When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.,
,
**Classes:** Artificer, Druid, Druid, Ranger, Ranger, Sorcerer, Sorcerer, Wizard, Wizard,
,
#### Animal Friendship,
*Level 1 Enchantment*,
___,
- **Casting Time:** Action,
- **Range:** 30 feet,
- **Components:** V, S, M (a morsel of food),
- **Duration:** 24 hours,
---,
Target a Beast that you can see within range. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration. If you or one of your allies deals damage to the target, the spells ends.***Using a Higher-Level Spell Slot.*** You can target one additional Beast for each spell slot level above 1.,
,
**Classes:** Bard, Druid, Ranger,
,
#### Animal Messenger,
*Level 2 Enchantment*,
___,
- **Casting Time:** Action or Ritual,
- **Range:** 30 feet,
- **Components:** V, S, M (a morsel of food),
- **Duration:** 24 hours,
---,
A Tiny Beast of your choice that you can see within range must succeed on a Charisma saving throw, or it attempts to deliver a message for you (if the target's Challenge Rating isn't 0, it automatically succeeds). You specify a location you have visited and a recipient who matches a general description, such as a person dressed in the uniform of the town guard or a red-haired dwarf wearing a pointed hat. You also communicate a message of up to twenty-five words. The Beast travels for the duration toward the specified location, covering about 25 miles per 24 hours or 50 miles if the Beast can fly.,
,
When the Beast arrives, it delivers your message to the creature that you described, mimicking your communication. If the Beast doesn't reach its destination before the spell ends, the message is lost, and the Beast returns to where you cast the spell.***Using a Higher-Level Spell Slot.*** The spell's duration increases by 48 hours for each spell slot level above 2.,
,
**Classes:** Bard, Druid, Ranger,
,
#### Animal Shapes,
*Level 8 Transmutation*,
___,
- **Casting Time:** Action,
- **Range:** 30 feet,
- **Components:** V, S,
- **Duration:** Concentration, up to 24 hours,
---,
Choose any number of willing creatures that you can see within range. Each target shape-shifts into a Large or smaller Beast of your choice that has a Challenge Rating of 4 or lower. You can choose a different form for each target. On later turns, you can take a Magic action to transform the targets again.,
,
A target's game statistics are replaced by the chosen Beast's statistics, but the target retains its creature type
#### Absorb Elements,
*Level 1 Abjuration*,
___,
- **Casting Time:** Reaction, which you take when you take acid, cold, fire, lightning, or thunder damage,
- **Range:** Self,
- **Components:** S,
- **Duration:** 1 round,
---,
The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.***At Higher Levels.*** When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.,
,
**Classes:** Artificer, Druid, Druid, Ranger, Ranger, Sorcerer, Sorcerer, Wizard, Wizard,
,
#### Aid,
*Level 2 Abjuration*,
___,
- **Casting Time:** Action,
- **Range:** 30 feet,
- **Components:** V, S, M (a strip of white cloth),
- **Duration:** 8 hours,
---,
Choose up to three creatures within range. Each target's Hit Point maximum and current Hit Points increase by 5 for the duration.***Using a Higher-Level Spell Slot.*** Each target's Hit Points increase by 5 for each spell slot level above 2.,
,
**Classes:** Artificer, Bard, Cleric, Druid, Paladin, Ranger,
,
#### Air Bubble,
*Level 2 Conjuration*,
___,
- **Casting Time:** Action,
- **Range:** 60 feet,
- **Components:** S,
- **Duration:** 24 hours,
---,
You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system).***At Higher Levels.*** When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.,
,
**Classes:** Artificer, Druid, Druid, Ranger, Ranger, Sorcerer, Sorcerer, Wizard, Wizard,
,
#### Animal Friendship,
*Level 1 Enchantment*,
___,
- **Casting Time:** Action,
- **Range:** 30 feet,
- **Components:** V, S, M (a morsel of food),
- **Duration:** 24 hours,
---,
Target a Beast that you can see within range. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration. If you or one of your allies deals damage to the target, the spells ends.***Using a Higher-Level Spell Slot.*** You can target one additional Beast for each spell slot level above 1.,
,
**Classes:** Bard, Druid, Ranger,
,
#### Animal Messenger,
*Level 2 Enchantment*,
___,
- **Casting Time:** Action or Ritual,
- **Range:** 30 feet,
- **Components:** V, S, M (a morsel of food),
- **Duration:** 24 hours,
---,
A Tiny Beast of your choice that you can see within range must succeed on a Charisma saving throw, or it attempts to deliver a message for you (if the target's Challenge Rating isn't 0, it automatically succeeds). You specify a location you have visited and a recipient who matches a general description, such as a person dressed in the uniform of the town guard or a red-haired dwarf wearing a pointed hat. You also communicate a message of up to twenty-five words. The Beast travels for the duration toward the specified location, covering about 25 miles per 24 hours or 50 miles if the Beast can fly.,
,
When the Beast arrives, it delivers your message to the creature that you described, mimicking your communication. If the Beast doesn't reach its destination before the spell ends, the message is lost, and the Beast returns to where you cast the spell.***Using a Higher-Level Spell Slot.*** The spell's duration increases by 48 hours for each spell slot level above 2.,
,
**Classes:** Bard, Druid, Ranger,
,
#### Animal Shapes,
*Level 8 Transmutation*,
___,
- **Casting Time:** Action,
- **Range:** 30 feet,
- **Components:** V, S,
- **Duration:** Concentration, up to 24 hours,
---,
Choose any number of willing creatures that you can see within range. Each target shape-shifts into a Large or smaller Beast of your choice that has a Challenge Rating of 4 or lower. You can choose a different form for each target. On later turns, you can take a Magic action to transform the targets again.,
,
A target's game statistics are replaced by the chosen Beast's statistics, but the target retains its creature type