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Speak with Dead

  • casting time1 action
  • range10 feet

  • componentsV, S, M
  • duration10 minutes

You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.
Until the spell ends, you can ask the corpse up to 5 questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.

Uses: 1 x long rest

Night Crown 3rd level Necromancy

Finger of Death

  • casting time1 action
  • range60 feet

  • componentsV, S
  • durationInstantaneous

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8+30 necrotic damage on a failed save, or half as much damage on a successful one.
A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.

Uses: 1 x long rest

Shadow Assassin - Warlock 7th level Necromancy

Damage

  • casting time-
  • range-

  • components1d6/1d8/1d12
  • duration+2d8+10+7nec

Day  1d6  
Dim 1d8 + 5 + 7 nec (+ 5 solo)
Dark 1d12

Booming Blade (if move)
+ 2d8 + (3d8)* thunder

Green-Flame Blade (2nd creature 5ft)
+ 2d8 + (2d8 + 5)* fire

Shroud
+ 4d8 nec per shroud

Shadow Sword Feature

Executioner's Noose

  • casting timeInvoke shrouds
  • range

  • components2 or 4 shrouds
  • duration5ft x shrouds

Every time you invoke 2 or 4 shrouds you can move the shrouds’ target 5 feet for each shroud in any direction.

Shadow Assassin - Warlock Invocation

Shroud Mantle

  • casting timeInvoke shrouds
  • rangetemp hp = lvl x shroud

  • components2 or 4 shrouds
  • durationEnd of your next turn

Every time you invoke 2 or 4 shrouds you gain temporary hit points equal to your shadow assassin level for each shroud, until the end of your next turn.

Shadow Assassin - Warlock Invocation

Everlasting Shroud

  • casting timeBonus action / Reaction
  • range-

  • components-
  • duration-

You can use a bonus action to transfer all the shrouds from one target to another.
If the subject of your shrouds dies before you invoke them, you can use your reaction to move the shrouds to another target.

Shadow Assassin - Warlock Invocation

Fiend Phase

  • casting timeReaction
  • rangeGet hit

  • componentsAttacker you can see
  • duration-

When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

Shadow Assassin - Warlock Invocation

Life Drinker

  • casting timeHits
  • range-

  • components-
  • duration-

When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (+5).

Shadow Assassin - Warlock Invocation

Open Shadowfell Rifts

  • casting timeAction
  • range10,000 ft

  • components-
  • duration1 round

You can use an action to feel weak spots between the material plane and the Shadowfell. You sense the direction to the spot location, as long as it is within 10,000 feet of you. These spots usually occur in places where a sentient creature died recently, and most of the time there should be one of such spots always available in range. At these spots you open a portal that lasts for 1 round, and can shift you and up to eight other willing creatures into ShadowFell or out to material plane without spending a spell slot or material component. When you do this, you and all other creatures appear in the other plane in the same place of the rift in that plane. You can’t do so again until you finish a long rest

Uses: 1 x long rest

Shadow Assassin - Warlock Invocation

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