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Acid Splash

  • casting time1 action
  • range60 feet (5-foot sphere)

  • componentsV,S
  • durationInstantaneous

You create an acidic bubble at a point within range, where it explodes in a 5-foot-radius Sphere. Each creature in that Sphere must succeed on a Dexterity saving throw or take 1d6 Acid damage.

Wizard Evocation cantrip

Frostbite

  • casting time1 action
  • range60 feet

  • componentsV,S
  • durationInstantaneous

You cause numbing frost to form on one creature that you can see within range. The target must make a DC13 Constitution saving throw.

On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.

Wizard Evocation cantrip

Mage Hand

  • casting time1 action
  • range30 feet

  • componentsV,S
  • duration1 minute

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

When you cast the spell, you can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial.

As a Magic action on your later turns, you can control the hand thus again. As part of that action, you can move the hand up to 30 feet.

The hand can't attack, activate magic items, or carry more than 10 pounds.

Wizard Conjuration cantrip

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