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Monk's Focus

Your focus and martial training allows you to harness a well of energy within yourself called Focus Points.

You have 3 Focus Points and regain all expended points after you finish a Short or Long Rest.

You can spend these points to enhance or fuel certain Monk features.

Monk Class Feature

Flurry of Blows

  • casting time1 bonus action
  • rangeSelf

You can expend 1 Focus Point to make 2 Unarmed Strikes as a Bonus Action.

Monk Focus Ability

Patient Defense

  • casting time1 bonus action
  • rangeSelf

You can take the Disengage action as a bonus action.

Alternatively, you can expend 1 Focus Point to take both the Disengage and the Dodge action as a Bonus Action

Monk Focus Ability

Step of the Wind

  • casting time1 bonus action
  • rangeSelf

You can take the Dash action as a Bonus Action.

Alternatively, you can expend 1 Focus Point to take both the Disengage and Dash actions as a Bonus Action, and your jump distance is doubled for the turn.

Monk Focus Ability

Uncanny Metabolism

Once per Long Rest, when you roll initiative you can regain all expended Focus Points, and regain 1d6+3 HP.

Monk Class Feature

Deflect Attacks

  • casting time1 reaction
  • range60 feet

When an attack roll that includes Bludgeoning, Piercing, or Slashing damage hits you, you can take a Reaction to reduce the attack’s total damage by 1d10+4.

If you reduce the damage to 0, you can expend 1 Focus Point to redirect some of the attack’s force. If you do, choose a creature you can see within 5 feet of you if it was melee, or a creature you can see within 60 feet. that isn’t behind Total Cover if the attack was ranged.

The creature must succeed on a DC13 Dexterity saving throw or take 2d6+1 damage of the same type dealt by the attack.

Monk Class Feature

Radiant Sun Bolt

  • casting time1 action
  • range30 feet

You hurl searing bolts of magical radiance at a creature within range for 1d6+1 Radiant damage.

When you take the Attack action on your turn and use this special attack as part of it, you can spend 1 Focus point to make the special attack twice as a bonus action.

Monk Way of the Sun Soul

Tavern Brawler

Damage Rerolls. Whenever you roll a damage die for your Unarmed Strike, you can reroll the die if it rolls a 1, and you must use the new roll.

Improvised Weaponry. You have proficiency with improvised weapons.

Push. When you hit a creature with an Unarmed Strike as part of the Attack action on your turn, you can deal damage to the target and also push it 5 feet away from you. You can use this benefit only once per turn.

Human Origin Feat

Human

S S
S S
S S
S S
S S
S S
S S
B B

Human

Human

Human