it is lost. A creature can have only one Bardic Inspiration die at a time.
You can use this feature a number of times equal to your Charisma modifier. You regain any expended uses when you finish a long rest.
Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level
the mote provides an additional effect based on whether the die benefits an ability check
the first one immediately vanishes.
The size of the item you can create with this feature increases by one size category when you reach 6th level (Large) and 14th level (Huge).;Creation Bard
but it takes its turn immediately after yours. It can move and use its reaction on its own
the item can increase or decrease (your choice) the walking speed of that creature by 10 feet until the end of the turn
unless you expend a spell slot to use it again.;Eloquence Bard
and you regain all expended uses when you finish a long rest.;Eloquence Bard
11 at 10th level
it speaks glowingly of you to anyone who speaks to it
you cant use it again until you finish a long rest.;Glamour Bard
and it must choose a new target for its attack or the attack is wasted. On a successful save
rolling a Bardic Inspiration die and subtracting the number rolled from the creature's roll. You can choose to use this feature after the creature makes its roll
when you cast a bard spell that deals damage or restores hit points through the Spiritual Focus
any creature that hits the target with a melee attack takes force damage equal to a roll of your Bardic Inspiration die.
6 - Tale of the Traveler:The target gains temporary hit points equal to a roll of your Bardic Inspiration die + your bard level. While it has these temporary hit points
deafened
you can't use it again until you finish a short rest or long rest.;Whispers Bard
but doesn't include secrets. The information is enough that you can pass yourself off as the person by drawing on its memories.
Another creature can see through this disguise by succeeding on a Wisdom (Insight) check contested by your Charisma (Deception) check. You gain a +5 bonus to your check.
Once you capture a shadow with this feature
unless it was already inclined to do so. It grants you favors and gifts it would offer to a close friend.
When the effect ends