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You instantaneously light or snuff out a candle, a torch, or a small campfire

  • casting time You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour
  • range You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour

  • components You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.,FALSE,
  • duration

Wizard You instantaneously clean or soil an object no larger than 1 cubic foot

You instantaneously extinguish the flames within the cube

  • casting time You cause simple shapes - such as the vague form of a creature, an inanimate object, or a location - to appear within the flames and animate as you like. The shapes last for 1 hour. If you cast this spell multiple times, you can have up to three non-instantaneous effects created by it active at a time, and you can dismiss such an effect as an action.,FALSE,
  • range

Wizard You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour

You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn't pushed with enough force to cause damage

Wizard You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters closed, or your clothing to ripple in a breeze.,FALSE,

2, south

  • casting time or 4, west. This movement doesn't provoke opportunity attacks, and if the direction rolled is blocked, the target doesn't move. The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).,FALSE,
  • range

Wizard 3, east

You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour

Wizard If the dirt or stone you target is on the ground, you cause it to become difficult terrain. Alternatively, you can cause the ground to become normal terrain if it is already difficult terrain. This change lasts for 1 hour. If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.,FALSE,

You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour

  • casting time You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour. If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.,FALSE,
  • range

Wizard You change the water's color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour

the total is how many hit points of creatures this spell can affect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see). Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the spell ends, subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.,TRUE,When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.

Wizard

Prestidigitation,0,Transmutation,TRUE,TRUE,FALSE,,1 action,FALSE,Up to 1 hour,10 feet,FALSE,This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range: You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor Prestidigitation,0,Transmutation,TRUE,TRUE,FALSE,,1 action,FALSE,Up to 1 hour,10 feet,FALSE,This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range: You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor
Control Flames,0,Transmutation,FALSE,TRUE,FALSE,,1 action,FALSE,Instantaneous or 1 hour (see description),60 feet,FALSE,You choose a nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways: You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location Control Flames,0,Transmutation,FALSE,TRUE,FALSE,,1 action,FALSE,Instantaneous or 1 hour (see description),60 feet,FALSE,You choose a nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways: You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location
Gust,0,Transmutation,TRUE,TRUE,FALSE,,1 action,FALSE,Instantaneous,30 feet,FALSE,You seize the air and compel it to create one of the following effects at a point you can see within range: One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you Gust,0,Transmutation,TRUE,TRUE,FALSE,,1 action,FALSE,Instantaneous,30 feet,FALSE,You seize the air and compel it to create one of the following effects at a point you can see within range: One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you
Infestation,0,Conjuration,TRUE,TRUE,TRUE,A living flea,1 action,FALSE,Instantaneous,30 feet,FALSE,You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a Constitution saving throw, or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north Infestation,0,Conjuration,TRUE,TRUE,TRUE,A living flea,1 action,FALSE,Instantaneous,30 feet,FALSE,You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a Constitution saving throw, or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north
Mold Earth,0,Transmutation,FALSE,TRUE,FALSE,,1 action,FALSE,Instantaneous or 1 hour (see description),30 feet,FALSE,You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways: If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn't involve enough force to cause damage Mold Earth,0,Transmutation,FALSE,TRUE,FALSE,,1 action,FALSE,Instantaneous or 1 hour (see description),30 feet,FALSE,You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways: If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn't involve enough force to cause damage
Shape Water,0,Transmutation,FALSE,TRUE,FALSE,,1 action,FALSE,Instantaneous or 1 hour (see description),30 feet,FALSE,You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways: You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn't have enough force to cause damage Shape Water,0,Transmutation,FALSE,TRUE,FALSE,,1 action,FALSE,Instantaneous or 1 hour (see description),30 feet,FALSE,You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways: You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn't have enough force to cause damage
Color Spray,1,Illusion,TRUE,TRUE,TRUE,A pinch of powder or sand that is colored red, yellow, and blue,1 action,FALSE,1 round,Self (15-foot cone),FALSE,A dazzling array of flashing, colored light springs from your hand. Roll 6d10 Color Spray,1,Illusion,TRUE,TRUE,TRUE,A pinch of powder or sand that is colored red, yellow, and blue,1 action,FALSE,1 round,Self (15-foot cone),FALSE,A dazzling array of flashing, colored light springs from your hand. Roll 6d10