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  • casting time you understand the literal meaning of any spoken language that you hear. You also understand any spoken language that you hear. You also understand any written language that you see
  • range but you must be touching the surface of which the words are written. It takes about 1 minute to read 1 page of text.
    This spell doesn't decode secret messages in a text or glyph

  • components such as an arcane sigil
  • duration that isn't part of a written language. You can cast this spell without expending a spell slot

and you must finish a long rest before you can cast it in this way again.;Rune Shaper

Cleric M;1 hour;(A pinch of soot and salt)For the duration

when you or a creature you can see within 30 feet of you is hit by an attack roll;30 feet;Rune;Instantaneous;This rune emulates the deceptive magic used by some cloud giants. While wearing or carrying an object inscribed with this rune

  • casting time when you or a creature you can see within 30 feet of you is hit by an attack roll
  • range you can use your reaction to invoke the rune and choose a different creature within 30 feet of you

  • components other than the attacker. The chosen creature becomes the target of the attack
  • duration using the same roll. This magic can transfer the attack's effects regardless of the attack's range. Once you invoke this rune

you can't do so again until you finish a short or long rest.;Rune Knight Fighter (BP:GG)

Cleric you have advantage on Dexterity (Sleight of Hand) checks and Charisma (Deception) checks.

In addition

your proficiency bonus is doubled for any ability check you make that uses your proficiency with a tool.

In addition

  • casting time you can invoke the rune to summon fiery shackles: the target takes an extra 2d6 fire damage
  • range and it must succeed on a Strength saving throw or be restrained for 1 minute. While restrained by the shackles

  • components the target takes 2d6 fire damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns
  • duration banishing the shackles on a success. Once you invoke this rune

you can't do so again until you finish a short or long rest.;Rune Knight Fighter (BP:GG)

Cleric when you hit a creature with an attack using a weapon

such as frost giants. While wearing or carrying an object inscribed with this rune

  • casting time you can invoke the rune as a bonus action to increase your sturdiness. For 10 minutes
  • range you gain a +2 bonus to all ability checks and saving throws that use Strength or Constitution. Once you invoke this rune

  • components you can't do so again until you finish a short or long rest.;Rune Knight Fighter (BP:GG)
  • duration

Cleric you have advantage on Wisdom (Animal Handling) checks and Charisma (Intimidation) checks.

In addition

you have advantage on Wisdom (Insight) checks

  • casting time when a creature you can see ends its turn within 30 feet of you
  • range you can use your reaction to invoke the rune and force the creature to make a Wisdom saving throw. Unless the save succeeds

  • components the creature is charmed by you for 1 minute. While charmed in this way
  • duration the creature has a speed of 0 and is incapacitated

descending into a dreamy stupor. The creature repeats the saving throw at the end of each of its turns

Cleric and you have darkvision out to a range of 120 feet.

In addition

you have advantage on saving throws against being poisoned

  • casting time you can invoke the rune as a bonus action
  • range gaining resistance to bludgeoning

  • components piercing
  • duration and slashing damage for 1 minute. Once you invoke this rune

you can't do so again until you finish a short or long rest.;Rune Knight Fighter (BP:GG)

Cleric and you have resistance against poison damage. (If you alre

In addition

you can glimpse the future like a storm giant seer. While wearing or carrying an object inscribed with this rune

  • casting time and you can't be surprised as long as you aren't incapacitated.

    In addition
  • range you can invoke the rune as a bonus action to enter a prophetic state for 1 minute or until you're incapacitated. Until the state ends

  • components when you or another creature you can see within 60 feet of you makes an attack roll
  • duration a saving throw

or an ability check

Cleric you have advantage on Intelligence (Arcana) checks

1;Comprehend Languages (Ritual);1st level Divination;1 action;Self;V 1;Comprehend Languages (Ritual);1st level Divination;1 action;Self;V
3;Cloud Rune;3rd level Rune;1 reaction 3;Cloud Rune;3rd level Rune;1 reaction
3;Fire Rune;3rd level Rune;N/A;N/A;Rune;1 minute;This rune's magic channels the masterful craftsmanship of great smiths. While wearing or carrying an object inscribed with this rune 3;Fire Rune;3rd level Rune;N/A;N/A;Rune;1 minute;This rune's magic channels the masterful craftsmanship of great smiths. While wearing or carrying an object inscribed with this rune
3;Frost Rune;3rd level Rune;1 Bonus Action;N/A;Rune;10 Minutes;This rune's magic evokes the might of those who survive in the wintry wilderness 3;Frost Rune;3rd level Rune;1 Bonus Action;N/A;Rune;10 Minutes;This rune's magic evokes the might of those who survive in the wintry wilderness
3;Stone Rune;3rd level Rune;1 Reaction;30 feet;Rune;1 Minute;This rune's magic channels the judiciousness associated with stone giants. While wearing or carrying an object inscribed with this rune 3;Stone Rune;3rd level Rune;1 Reaction;30 feet;Rune;1 Minute;This rune's magic channels the judiciousness associated with stone giants. While wearing or carrying an object inscribed with this rune
7;Hill Rune;7th level Rune;1 Bonus Action;30 feet;Rune;10 Minutes;This rune's magic bestows a resilience reminiscent of a hill giant. While wearing or carrying an object that bears this rune 7;Hill Rune;7th level Rune;1 Bonus Action;30 feet;Rune;10 Minutes;This rune's magic bestows a resilience reminiscent of a hill giant. While wearing or carrying an object that bears this rune
7;Storm Rune;7th level Rune;1 Bonus Action;30 feet;Rune;1 Minute;Using this rune 7;Storm Rune;7th level Rune;1 Bonus Action;30 feet;Rune;1 Minute;Using this rune