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Spirit Of Death

  • casting time 1 action
  • range 60 feet

  • components V S M
  • duration Concentration, 1 Hour

a gilded playing card worth at least 400 gp and depicting an avatar of death

(V, S, M ) You call forth a spirit that embodies death. The spirit manifests in an unoccupied space you can see within range and uses the reaper spirit stat block. The spirit disappears when it is reduced to 0 hit points or when the spell ends.

The spirit is an ally to you and your companions. In combat, the spirit shares your initiative count and takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue the spirit any commands, it takes the Dodge action and uses its movement to avoid danger.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell’s level appears in the reaper spirit stat block.

Warlock Necromancy

Find Familiar

  • casting time 1 hour
  • range 10 feet

  • components V S M
  • duration Instantaneous

10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier

Appearing within range, the familiar has the stats of its chosen form but is fey instead of a beast.

In combat, it rolls its own initiative and acts on its own turn. A familiar can’t attack, but it can take other actions as normal.

While your familiar is within 100 feet of you, you can communicate telepathically. Additionally, as an action, you can switch its sense for your own.

As an action you can dismiss or resummon the familiar.

Finally, when you cast a spell with a range of touch, your familiar can deliver the it as long as it's within 100 feet of you, and uses its reaction to deliver the spell.

Warlock Conjuration

Firebolt

  • casting time 1 Action
  • range 120 feet

  • components V S
  • duration Instantaneous

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Warlock Evocation

Spare the Dying

  • casting time 1 action
  • range Touch

  • components V S
  • duration Instantaneous

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

Warlock

Guidance

  • casting time 1 action
  • range Touch

  • components V S
  • duration Up to 1 minute

(CONCENTRATION) You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

Warlock

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