The target hit by the strike takes an extra 2d6 Radiant damage, from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it cant benefit from the Invisible condition.,
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.
You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's exhaustion level by one, or end one of the following effects on the target.
• One effect that charmed or petrified the target
• One curse, including the target's attunement to a cursed magic item
• Any reduction to one of the target's ability scores
• One effect reducing the target's hit point maximum
A creature you touch regains a number of hit points equal to 2d8 + your spellcasting ability modifier.
, Using a Higher-Level Spell Slot. The healing increases by 2d8 for each spell slot level above 1.