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Create Water

  • casting time 1
  • range 50 ft.

  • components V, S
  • duration Permanent

Generates 2 gallons of drinkable water per caster level, enough for 4 waterskins, or creates downpour/fills containers.

Cleric none

Detect Alignment

  • casting time1
  • range60 ft.

  • componentsV, S
  • durationConcentration

Reveals aura of creatures, spells or objects.

Cleric none

Detect Magic

  • casting time1
  • range50 ft.

  • componentsV, S
  • durationConcentration

Detects magical aura and its strength along 50 ft. path.

Cleric none

Detect Poison

  • casting time1
  • range30 ft.

  • componentsV, S
  • durationInstantaneous

Detects poison in one creature or small object.

Cleric none

Endure Elements

  • casting time1
  • rangeTouch

  • componentsV, S
  • duration24 hours

Protection from natural elements and weather.

Cleric none

First Aid

  • casting time1
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Bandages bleeding wound.

Cleric none

Light

  • casting time1
  • rangeTouch

  • componentsV, S
  • duration10 minutes per level

Object shines like a torch.

Cleric none

Purify Food and Drink

  • casting time1
  • range10 ft.

  • componentsV, S
  • durationInstantaneous

Purifies 1 cu. ft./level of food or water.

Cleric none

Bless

  • casting time1
  • range50 ft.

  • componentsV, S
  • duration1 minute per level

Allies gain +1 to hit and +1 on saves against fear.

Cleric Will negates (harmless)

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Bless Water

  • casting time1
  • rangeTouch

  • componentsV, S, M
  • durationPermanent

Makes holy or unholy water.

Cleric none

Command

  • casting time1
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV
  • duration1 round

Subjects obey one-word command.

Cleric Will negates

Cure Light Wounds

  • casting time1
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Cures 1d8 damage.

Cleric Will half (harmless)

Detect Secret Doors

  • casting time1
  • range60 ft.

  • componentsV, S
  • durationConcentration

Reveals hidden doors within 60 ft.

Cleric none

Detect Undead

  • casting time1
  • range60 ft.

  • componentsV, S
  • durationConcentration

Reveals undead within 60 ft.

Cleric none

Invisibility to Undead

  • casting time1
  • rangeTouch

  • componentsV, S
  • duration10 minutes per level

Undead can’t perceive subject.

Cleric Will negates (harmless)

Protection from Alignment

  • casting time1
  • rangeTouch

  • componentsV, S, M
  • duration1 minute per level

+2 AC and saves, plus other defenses.

Cleric none

Remove Fear

  • casting time1
  • rangeTouch

  • componentsV, S
  • duration10 minutes

Protects from fear

grants new save vs fear. Will negates (harmless)

Resist Elements

  • casting time1
  • rangeTouch

  • componentsV, S
  • duration10 minutes per level

Grants +2 bonus to saves vs selected element.

Cleric none

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1 1
1 1
1 1
1 1
1 1
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1 1

Sanctuary

  • casting time1
  • rangeTouch

  • componentsV, S
  • duration1 round per level

Opponents can’t attack the caster.

Cleric Will negates

Shield of Faith

  • casting time1
  • rangeTouch

  • componentsV, S, M
  • duration1 minute per level

Aura grants +2 bonus to AC and saves.

Cleric none

Sound Burst

  • casting time1
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationInstantaneous

A pulse of sound that causes 1d8 damage.

Cleric Fortitude partial

Aid

  • casting time1
  • rangeTouch

  • componentsV, S
  • duration1 minute per level

+1 to hit, +1 on saves against fear, 1d8 temporary hit points.

Cleric Will negates (harmless)

Augury

  • casting time1
  • rangePersonal

  • componentsV, S, M
  • durationInstantaneous

Learns whether an action will be good or bad.

Cleric none

Consecrate

  • casting time1
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration2 hours per level

Makes location holy, turning and harming undead.

Cleric none

Darkness

  • casting time1
  • rangeTouch

  • componentsV, S
  • duration10 minutes per level

Creates 20 ft. radius supernatural darkness.

Cleric none

Delay Poison

  • casting time1
  • rangeTouch

  • componentsV, S
  • duration1 hour per level

Stops poison from harming subject.

Cleric none

Detect Traps

  • casting time1
  • range50 ft.

  • componentsV, S
  • durationConcentration

Reveals traps along a path 50 ft. long.

Cleric none

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Hold Person

  • casting time1
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • duration1 round per level

Holds one person helpless.

Cleric Will negates

Lesser Restoration

  • casting time1
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Dispels attribute damage effects for one attribute.

Cleric none

Remove Paralysis

  • casting time1
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Frees one creature from paralyzing effects or slow spell.

Cleric Will negates (harmless)

Silence

  • casting time1
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • duration1 minute per level

Negates sound in 15 ft. radius.

Cleric none

Speak with Dead

  • casting time1
  • range10 ft.

  • componentsV, S
  • duration1 minute per level

Corpse answers questions.

Cleric none

Spiritual Weapon

  • casting time1
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • duration1 round per level

Divine weapon attacks on telepathic command.

Cleric none

Animate Dead

  • casting time1
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

Creates and controls undead skeletons and zombies.

Cleric Will negates (harmless)

Continual Flame

  • casting time1
  • rangeTouch

  • componentsV, S, M
  • durationPermanent

Makes a permanent, heatless flame.

Cleric none

Create Food and Water

  • casting time1
  • range30 ft.

  • componentsV, S
  • durationInstantaneous

Feeds three humans (or one horse)/level.

Cleric none

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Cure Serious Wounds

  • casting time1
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Cures 3d8 damage.

Cleric Will half (harmless)

Dispel Magic

  • casting time1
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • durationInstantaneous

Cancels magical spells and effects.

Cleric none

Glyph of Warding

  • casting time1
  • rangeTouch

  • componentsV, S, M
  • durationPermanent

Inscription harms those who pass it.

Cleric none

Locate Object

  • casting time1
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, M
  • durationConcentration

Senses direction toward object (specific or type).

Cleric none

Magic Circle

  • casting time1
  • range10 ft.

  • componentsV, S, M
  • duration1 hour per level

As 10 ft radius protection spell.

Cleric none

Prayer

  • casting time1
  • range40 ft.

  • componentsV, S
  • duration1 minute per level

Allies gain +1 on most rolls, and enemies suffer -1.

Cleric none

Remove Blindness or Deafness

  • casting time1
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Cures subject.

Cleric Will negates (harmless)

Remove Curse

  • casting time1
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Frees person or object from curses.

Cleric Will negates

Remove Disease

  • casting time1
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Cures all diseases.

Cleric none

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Air/Water Walk

  • casting time1
  • rangeTouch

  • componentsV, S
  • duration10 minutes per level

Subject treads on air or water.

Cleric none

Control Water

  • casting time1
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • duration10 minutes per level

Raises or lowers bodies of water.

Cleric none

Discern Lies

  • casting time1
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • duration1 minute per level

Reveals deliberate falsehoods.

Cleric Will negates

Dismissal

  • casting time1
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationInstantaneous

Forces a creature to return to native plane.

Cleric Will negates

Divination

  • casting time1
  • rangePersonal

  • componentsV, S, M
  • durationInstantaneous

Provides useful advice for specific proposed actions.

Cleric none

Freedom of Movement

  • casting time1
  • rangeTouch

  • componentsV, S
  • duration10 minutes per level

Moves normally despite impediments.

Cleric none

Hallow

  • casting time24 hours
  • rangeTouch

  • componentsV, S, M
  • durationPermanent

Designates location as holy with array of effects.

Cleric none

Healing Circle

  • casting time1
  • range30 ft.

  • componentsV, S
  • durationInstantaneous

Cures 2d8 damage in circle around caster.

Cleric Will half (harmless)

Neutralize Poison

  • casting time1
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Detoxifies venom in or on subject.

Cleric Will negates (harmless)

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Restoration

  • casting time1
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Restores drained level and attribute reducing effects.

Cleric none

Sending

  • casting time1
  • rangeUnlimited

  • componentsV, S
  • durationInstantaneous

Delivers short message to creature anywhere, instantly.

Cleric none

Tongues

  • casting time1
  • rangeTouch

  • componentsV, S
  • duration10 minutes per level

Speak any language.

Cleric Will negates (harmless)

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