Generates 2 gallons of drinkable water per caster level, enough for 4 waterskins, or creates downpour/fills containers.
Reveals aura of creatures, spells or objects.
Detects magical aura and its strength along 50 ft. path.
Detects poison in one creature or small object.
Protection from natural elements and weather.
Bandages bleeding wound.
Object shines like a torch.
Purifies 1 cu. ft./level of food or water.
Allies gain +1 to hit and +1 on saves against fear.
Makes holy or unholy water.
Subjects obey one-word command.
Cures 1d8 damage.
Reveals hidden doors within 60 ft.
Reveals undead within 60 ft.
Undead can’t perceive subject.
+2 AC and saves, plus other defenses.
Protects from fear
Grants +2 bonus to saves vs selected element.
Opponents can’t attack the caster.
Aura grants +2 bonus to AC and saves.
A pulse of sound that causes 1d8 damage.
+1 to hit, +1 on saves against fear, 1d8 temporary hit points.
Learns whether an action will be good or bad.
Makes location holy, turning and harming undead.
Creates 20 ft. radius supernatural darkness.
Stops poison from harming subject.
Reveals traps along a path 50 ft. long.
Holds one person helpless.
Dispels attribute damage effects for one attribute.
Frees one creature from paralyzing effects or slow spell.
Negates sound in 15 ft. radius.
Corpse answers questions.
Divine weapon attacks on telepathic command.
Creates and controls undead skeletons and zombies.
Makes a permanent, heatless flame.
Feeds three humans (or one horse)/level.
Cures 3d8 damage.
Cancels magical spells and effects.
Inscription harms those who pass it.
Senses direction toward object (specific or type).
As 10 ft radius protection spell.
Allies gain +1 on most rolls, and enemies suffer -1.
Cures subject.
Frees person or object from curses.
Cures all diseases.
Subject treads on air or water.
Raises or lowers bodies of water.
Reveals deliberate falsehoods.
Forces a creature to return to native plane.
Provides useful advice for specific proposed actions.
Moves normally despite impediments.
Designates location as holy with array of effects.
Cures 2d8 damage in circle around caster.
Detoxifies venom in or on subject.
Restores drained level and attribute reducing effects.
Delivers short message to creature anywhere, instantly.
Speak any language.