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Pass Without Trace

  • casting time 1 action
  • range Self

  • components V S M (Ashes from a burned leaf of mistletoe and a sprig of spruce)
  • duration Concentration, Up to 1 hour

2nd level abjuration

A veil of shadows and silence radiates from you, masking you and your companions from detection.

For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can’t be tracked except by magical means.

A creature that receives this bonus leaves behind no tracks or other traces of its passage.

Druid, Ranger

Druidcraft

  • casting time 1 action
  • range 30 feet

  • components V, S
  • duration Instantaneous

(cantrip transmutation) Whispering to the spirits of nature, you create one of the following effects within range:

You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.

You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.

You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.

You instantly light or snuff out a candle, a torch, or a small campfire.

Druid

Blade Ward

  • casting time 1 action
  • range Self

  • components V, S
  • duration 1 round

(Abjuration cantrip) You extend your hand and trace a sigil of warding in the air.

Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.

Artificer

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