When thrown, the bead blossoms with a low roar into an explosion of flame.
Each creature in a 20-foot radius must make a Dexterity saving throw (DC 15).
A target takes 8d6 fire damage on a failed save or half that much on a successful save.
Increase damage by 1d6 for each additional bead thrown.
The fire spreads around corners. It ignites flammable objects in the area of effect that are not being worn or carried.