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Acid Splash

  • casting time 1 action
  • range Close

  • components V/S, Instantaneous
  • duration You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage. ,This spells damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Wizard Conjuration

Detect Magic

  • casting time 1 action
  • range 60ft

  • components V/S,Concentration, 1 min./level
  • duration 1 rd - Presence or absence of magical auras.,2 rd. - # of different magical auras and power of most potent aura. 3 rd. - Strength and location of each aura.,If items/creatures auras are line of sight, make Spellcraft checks to know magic school. 1 check per aura

DC 15 + spell level, or 15 + half caster level for a nonspell effect.)

Wizard Divination

Mage Hand

  • casting time 1 action
  • range Close

  • components V/S,Concentration
  • duration You point your finger at ne nonmagical, unattended object weighing up to 5 lb. and can lift it and move it at will from a distance.,As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spells range.,

Wizard Transmutation

Bening Transposition

  • casting time 1 Action
  • range Medium

  • components V,Instantaneous
  • duration Two target willing creatures of up to Large size, of which you can be one, instantly swap positions.,The movement is instantaneous and does not provoke attacks of opportunity.,

Wizard Conjuration

Grease

  • casting time 1 Action
  • range Close

  • components V/S/M,1 round/level
  • duration Covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall.,Save is repeated on your turn each round that the creature remains within the area.creature can walk within or through the area of grease at half normal speed with a DC 10,Balance check. Failure means it cant move that round. spell can also be used to create a greasy coating on an item - reflex throw or drop

Wizard Conjuration

Mage Armor

  • casting time 1 Action
  • range Touch

  • components V/S/F,1 hour/level
  • duration Invisible but tangible field of force surrounds the subject providing a +4 armor bonus to AC. Mage armor entails no armor check penalty,,arcane spell failure chance, or speed reduction. Mage armor is made of force, incorporeal creatures cant bypass it,

Wizard Conjuration

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