This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical efects within range: You create an instantaneous,harmless sensory efect,such as a shower of sparks,a puf of wind,faint musi- cal notes,or an odd odor. You instantaneously light or snuf out a candle,a torch,or a small campire. You instantaneously clean or soil an object no larger than 1 cubic foot. You chill,warm,or lavor up to 1 cubic foot of nonliv- ing material for 1 hour. You make a color,a small mark,or a symbol appear on an object or a surface for 1 hour. You create a nonmagical trinket or an illusory image that can it in your hand and that lasts until the end of your next turn. If you cast this spell multiple times,you can have up to three of its non-instantaneous efects active at a time,and you can dismiss such an efect as an action.
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit,it takes 1d8 cold damage,and its speed is reduced by 10 feet until the start of your next turn. The spell’s damage increases by 1d8 when you reach 5th level (2d8),11th level (3d8),and 17th level (4d8).
You create a momentary circle of spectral blades that sweep around you. All other creatures within 5 feet of you must succeed on a Dexterity saving throw or take 1d6 force damage. ,This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.,The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously,and you can direct them to hit one creature or several. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher,the spell creates one more dart for each slot level above 1st.,,
You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.,At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.
it gets only one of the three. On a successful save, the target takes half as much damage and suffers none of the spell’s other effects.,When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. The creatures must be within 30 feet of each other when you target them.
You touch one willing creature and imbue it with the power to spew magical energy from its mouth, provided it has one. Choose acid, cold, fire, lightning, or poison. Until the spell ends, the creature can use an action to exhale energy of the chosen type in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save, or half as much damage on a successful one.,When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.