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Stout Resilience

You have advantage on saving trows against poison, and you have resistance against poison damage.

Halfling Traits

Lucky

When you roll a 1 on an attackroll, ability check, or saving trow, you can reroll the die and must use the new roll.

Halfling Traits

Brave

You have advantage on saving throws against being frightened.

Halfling Traits

Halfling Nimbleness

You can move through the space of any creature that is of a size larger than yours.

Halfling Traits

Rage

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you arent wearing heavy armor: You have advantage on Strength checks and Strength saving throws. When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you cant cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you havent attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

Babarian 1st level Feature

Unarmored Defense

While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

Babarian 1st leve Feature

Reckless Attack

Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Babarian 2nd level Feature

Danger Sense

At 2nd level, you gain an uncanny sense of when things nearby arent as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can t be blinded, deafened, or incapacitated.

Babarian 2nd level Feature

Extra Attack

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Babarian 5th level Feature

H H
H H
H H
H H
B B
B B
B B
B B
B B

Fast Movement

Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor.

Babarian 5th level Feature

Feral Instinct

By 7th level, your instincts are so honed that you have advantage on initiative rolls. Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.

Babarian 7th level Feature

Brutal Critical

Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level and three additional dice at 17th level.

Babarian 9th level Feature

Relentless Rage

Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead. Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.

Babarian 11th level Feature

Persistent Rage

Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.

Babarian 15th level Feature

Indomitable Might

Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.

Babarian 18th level Feature

Primal Champion

At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.

Babarian 20th level Feature

Divine Fury

Starting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. While you're raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 2d6 + half your barbarian level. The extra damage is necrotic or radiant

Babarian 3th level Feature

Warrior of the Gods

At 3rd level, your soul is marked for endless battle. If a spell, such as raise dead, has the sole effect of restoring you to life (but not undeath), the caster doesnt need material components to cast the spell on you.

(Zealot)Babarian 3th level Feature

B B
B B
B B
B B
B B
B B
B B
B B
B B

Fanatical Focus

Starting at 6th level, the divine power that fuels your rage can protect you. If you fail a saving throw while you're raging, you can reroll it, and you must use the new roll. You can use this ability only once per rage.

(Zealot)Babarian 6th level Feature

Zealous Presence

At 10th level, you learn to channel divine power to inspire zealotry in others. As a bonus action, you unleash a battle cry infused with divine energy. Up to ten other creatures of your choice within 60 feet of you that can hear you gain advantage on attack rolls and saving throws until the start of your next turn. Once you use this feature, you cant use it again until you finish a long rest.

(Zealot)Babarian 10th level Feature

Rage Beyond Death

Beginning at 14th level, the divine power that fuels your rage allows you to shrug off fatal blows. While you're raging, having 0 hit points doesnt knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you dont die until your rage ends, and you die then only if you still have 0 hit points.

(Zealot)Babarian 14th level Feature

Bountiful Luck

Your people have extraordinary luck, which you have learned to mystically lend to your companions when you see them falter. You're not sure how you do it

(Zealot)Babarian Traits

Second Chance

When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll. Once you use this ability, you can't use it again until you roll initiative at the start of combat or until you finish a short or long rest.

Halfling Traits

Squat Nimbleness

You are uncommonly nimble for your race. You gain the following benefits: * Increase your Strength or Dexterity score by 1, to a maximum of 20. * Increase your walking speed by 5 feet. * You gain proficiency in the Acrobatics or Athletics skill (your choice). * You have advantage on any Strength (Athletics) or Dexterity (Acrobatics) check you make to escape from being grappled.

Halfling Traits

Halfling

Halfling

Halfling

B B
B B
B B
H H
H H
H H

Halfling

Halfling

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