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Blade Ward

  • casting timeAction
  • rangeSelf

  • componentsV
  • duration S

Concentration

up to 1 minute Abjuration Cantrip

Guidance

  • casting timeAction
  • rangeTouch

  • componentsV
  • duration S

Concentration

up to 1 minute Divination Cantrip

Light

  • casting timeAction
  • rangeTouch

  • componentsV
  • duration M

1 hour

up to 1 minute Evocation Cantrip

Mending

  • casting time1 minute
  • rangeTouch

  • componentsV
  • duration S

M

Instantaneous Transmutation Cantrip

Resistance

  • casting timeAction
  • rangeTouch

  • componentsV
  • duration S

Concentration

up to 1 minute Abjuration Cantrip

Sacred Flame

  • casting timeAction
  • range60 feet

  • componentsV
  • duration S

Instantaneous

up to 1 minute Evocation Cantrip

Spare the Dying

  • casting timeAction
  • range15 feet

  • componentsV
  • duration S

Instantaneous

up to 1 minute Necromancy Cantrip

Thaumaturgy

  • casting timeAction
  • range30 feet

  • componentsV
  • durationUp to 1 minute

You manifest a minor wonder within range. You create one of the effects below within range. If you cast this spell multiple times

up to 1 minute Transmutation Cantrip

Toll the Dead

  • casting timeAction
  • range60 feet

  • componentsV
  • duration S

Instantaneous

up to 1 minute Necromancy Cantrip

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Word of Radiance

  • casting timeAction
  • rangeSelf

  • componentsV
  • duration M

Instantaneous

up to 1 minute Evocation Cantrip

Bane

  • casting timeAction
  • range30 feet

  • componentsV
  • duration S

M

Concentration Level 1 Enchantment

Bless

  • casting timeAction
  • range30 feet

  • componentsV
  • duration S

M

Concentration Level 1 Enchantment

Charm Person

  • casting timeAction
  • range30 feet

  • componentsV
  • duration S

1 hour

Concentration Level 1 Enchantment

Command

  • casting timeAction
  • range60 feet

  • componentsV
  • durationInstantaneous

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options:
Approach. The target moves toward you by the shortest and most direct route

Concentration Level 1 Enchantment

Create or Destroy Water

  • casting timeAction
  • range30 feet

  • componentsV
  • duration S

M

Instantaneous Level 1 Transmutation

Cure Wounds

  • casting timeAction
  • rangeTouch

  • componentsV
  • duration S

Instantaneous

Instantaneous Level 1 Abjuration

Detect Evil and Good

  • casting timeAction
  • rangeSelf

  • componentsV
  • duration S

Concentration

up to 10 minutes Level 1 Divination

Detect Magic

  • casting timeAction or Ritual
  • rangeSelf

  • componentsV
  • duration S

Concentration

up to 10 minutes Level 1 Divination

0 0
1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1

Detect Poison and Disease

  • casting timeAction or Ritual
  • rangeSelf

  • componentsV
  • duration S

M

Concentration Level 1 Divination

Disguise Self

  • casting timeAction
  • rangeSelf

  • componentsV
  • duration S

1 hour

Concentration Level 1 Illusion

Guiding Bolt

  • casting timeAction
  • range120 feet

  • componentsV
  • duration S

1 round

Concentration Level 1 Evocation

Healing Word

  • casting timeBonus Action
  • range60 feet

  • componentsV
  • durationInstantaneous

A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier.
Using a Higher-Level Spell Slot. The healing increases by 2d4 for each spell slot level above 1.

Bard Level 1 Abjuration

Inflict Wounds

  • casting timeAction
  • rangeTouch

  • componentsV
  • duration S

Instantaneous

Bard Level 1 Necromancy

Protection from Evil and Good

  • casting timeAction
  • rangeTouch

  • componentsV
  • duration S

M

Concentration up to 10 minutes Level 1 Abjuration

Purify Food and Drink

  • casting timeAction or Ritual
  • range10 feet

  • componentsV
  • duration S

Instantaneous

Concentration up to 10 minutes Level 1 Transmutation

Sanctuary

  • casting timeBonus Action
  • range30 feet

  • componentsV
  • duration S

M

1 minute Level 1 Abjuration

Shield of Faith

  • casting timeBonus Action
  • range60 feet

  • componentsV
  • duration S

M

Concentration Level 1 Abjuration

1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1

Aid

  • casting timeAction
  • range30 feet

  • componentsV
  • duration S

M

8 hours Level 2 Abjuration

Augury

  • casting time1 minute or Ritual
  • rangeSelf

  • componentsV
  • duration S

M

Instantaneous Level 2 Divination

Blindness/Deafness

  • casting timeAction
  • range120 feet

  • componentsV
  • duration1 minute

One creature that you can see within range must succeed on a Constitution saving throw

Instantaneous Level 2 Transmutation

Calm Emotions

  • casting timeAction
  • range60 feet

  • componentsV
  • duration S

Concentration

up to 1 minute Level 2 Enchantment

Continual Flame

  • casting timeAction
  • rangeTouch

  • componentsV
  • duration S

M

Until dispelled Level 2 Evocation

Enhance Ability

  • casting timeAction
  • rangeTouch

  • componentsV
  • duration S

M

Concentration Level 2 Transmutation

Find Traps

  • casting timeAction
  • range120 feet

  • componentsV
  • duration S

Instantaneous

Concentration Level 2 Divination

Gentle Repose

  • casting timeAction or Ritual
  • rangeTouch

  • componentsV
  • duration S

M

10 days Level 2 Necromancy

Hold Person

  • casting timeAction
  • range60 feet

  • componentsV
  • duration S

M

Concentration Level 2 Enchantment

2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2

Invisibility

  • casting timeAction
  • rangeTouch

  • componentsV
  • duration S

M

Concentration Level 2 Illusion

Lesser Restoration

  • casting timeBonus Action
  • rangeTouch

  • componentsV
  • duration S

Instantaneous

Concentration Level 2 Abjuration

Locate Object

  • casting timeAction
  • rangeSelf

  • componentsV
  • duration S

M

Concentration Level 2 Divination

Pass without Trace

  • casting timeAction
  • rangeSelf

  • componentsV
  • duration S

M

Concentration Level 2 Abjuration

Prayer of Healing

  • casting time10 minutes
  • range30 feet

  • componentsV
  • durationInstantaneous

Up to five creatures of your choice who remain within range for the spell’s entire casting gain the benefits of a Short Rest and also regain 2d8 Hit Points. A creature can’t be affected by this spell again until that creature finishes a Long Rest.
Using a Higher-Level Spell Slot. The healing increases by 1d8 for each spell slot level above 2.

Cleric Level 2 Abjuration

Protection from Poison

  • casting timeAction
  • rangeTouch

  • componentsV
  • duration S

1 hour

Cleric Level 2 Abjuration

Silence

  • casting timeAction or Ritual
  • range120 feet

  • componentsV
  • duration S

Concentration

up to 10 minutes Level 2 Illusion

Spiritual Weapon

  • casting timeBonus Action
  • range60 feet

  • componentsV
  • duration S

Concentration

up to 1 minute Level 2 Evocation

Warding Bond

  • casting timeAction
  • rangeTouch

  • componentsV
  • duration S

M

1 hour Level 2 Abjuration

2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2

Zone of Truth

  • casting timeAction
  • range60 feet

  • componentsV
  • duration S

10 minutes

1 hour Level 2 Enchantment

2 2