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Thelthrun's Column of Text (RITUAL)

  • casting time 1 action
  • range 30 feet

  • components S, M
  • duration 5 minutes

A peice of chalk and a bottle of ink

You write a word or symbol on your spellbook, and a column emerges from the ground shaped like what was written, rising to 15ft in height or until it touches the ceiling. You can cast this spell if you have sight on a creature thats within 30ft of you or on an unoccupied space. The coloumn occupies a 5ft area. If a creature is standing on top of the selected area, it must make a Dexterity Saving Throw to leap from it before it rises. On a successful save, it takes no damage. If the creature decides to leap from it at maximum height it must take 1d6 bludgeoning damage and fall prone.

When inside an enclosed space where the ceiling is less or equal to 15ft tall the creature must make a Dexterity Saving Throw to leap from it before hitting the ceiling. On a failed save, it takes 3d6 force damage and become restrained until the spell is dismissed or on an successful Strength Saving Throw on the beginning of its next turn. On a successful save, it leaps from it before hitting the ceiling, taking no damage instead.

Wizard 2nd level Transmutation

Puppet

  • casting time 1 action
  • range 120 feet

  • components V
  • duration Instantaneous

Your gesture forces one humanoid you can see within range to make a Constitution saving throw. On a failed save, the target must move up to its speed in a direction you choose. In addition, you can cause the target to drop whatever it is holding. This spell has no effect on a humanoid that is immune to being charmed.

Wizard 1st level Enchantment

Echoing switcheroo

  • casting time 1 reaction
  • range 90 feet

  • components V, S
  • duration Instantaneous

When you or a willing creature you can see within 90 feet of yourself are about to take damage, be it ranged, melee or spell, you clap your hands together and magically swap places with them.

Whoever ends up taking the damage surprises the attacker and has advantage on their next attack.

Wizard 2nd level Conjuration

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