Can be used 1/2 Paladin lvl + CHA modifier/day
With one use, heal 1d6 hit points per 2 paladin lvl
If self-targeting, is cast as a swift action
Can be used to damage undead creatures (1d6/2 paladin lvl). This requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive saving throw against this damage.
At will, concentrate on a single item or individual and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds.
While focusing on one individual or object, it is not possible to detect evil in any other object or individual in range.
The power of a paladin's aura of good is equal to their paladin lvl
Gain a bonus equal to Charisma bonus on all saving throws
Take a -1 penalty on all melee attack rolls and combat maneuvers to gain +2 bonus on all melee damage rolls.
Bonus is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon with 2 hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on on damage rolls.
Bonus is halved for attacks with off-hand weapon or secondary natural weapon.
When base attack bonus reaches +4, and every 4 after, the penalty increases by -1 and the damage by +2.
You must choose this feat before making an attack roll
Bonus damage does not apply to touch attacks or effects that do not deal hp damage.
Choose one target within sight to smite. If it is evil, add CHA bonus to attack roll and Paladin level to all damage rolls against the target and bypass any DR. If the target is an outsider with evil subtype, evil aligned dragon, or undead, the bonus to damage on the first successful attack increases to 2 per Paladin level.
While in effect, gain a deflection bonus equal to CHA modifier to AC for attacks from the target.
If the targeted creature is not evil, the smite is waster with no effect.
Smite evil stays in effect until the target is dead or until rest.
At 4th level and every 3 levels after, gain 1 additional use of Smite Evil per day